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Implement bottom stage image
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.Skinning;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Mania.Tests.Skinning
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{
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public class TestSceneStageForeground : ManiaSkinnableTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
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{
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typeof(LegacyStageForeground),
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}).ToList();
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[BackgroundDependencyLoader]
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private void load()
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{
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SetContents(() => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageForeground), _ => null)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Width = 0.5f,
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});
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}
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}
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}
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@ -40,6 +40,7 @@ namespace osu.Game.Rulesets.Mania
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HoldNoteTail,
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HoldNoteBody,
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HitExplosion,
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StageBackground
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StageBackground,
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StageForeground,
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}
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}
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56
osu.Game.Rulesets.Mania/Skinning/LegacyStageForeground.cs
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56
osu.Game.Rulesets.Mania/Skinning/LegacyStageForeground.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.Skinning
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{
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public class LegacyStageForeground : LegacyManiaElement
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{
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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private Drawable sprite;
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public LegacyStageForeground()
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{
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
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{
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string bottomImage = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.BottomStageImage)?.Value
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?? "mania-stage-bottom";
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sprite = skin.GetAnimation(bottomImage, true, true)?.With(d =>
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{
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if (d == null)
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return;
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d.Scale = new Vector2(1.6f);
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});
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if (sprite != null)
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InternalChild = sprite;
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direction.BindTo(scrollingInfo.Direction);
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direction.BindValueChanged(onDirectionChanged, true);
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}
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private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
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{
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if (sprite == null)
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return;
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if (direction.NewValue == ScrollingDirection.Up)
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sprite.Anchor = sprite.Origin = Anchor.TopCentre;
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else
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sprite.Anchor = sprite.Origin = Anchor.BottomCentre;
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}
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}
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}
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@ -84,6 +84,9 @@ namespace osu.Game.Rulesets.Mania.Skinning
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case ManiaSkinComponents.StageBackground:
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return new LegacyStageBackground();
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case ManiaSkinComponents.StageForeground:
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return new LegacyStageForeground();
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}
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break;
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@ -100,6 +100,10 @@ namespace osu.Game.Rulesets.Mania.UI
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RelativeSizeAxes = Axes.Y,
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}
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},
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new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageForeground), _ => null)
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{
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RelativeSizeAxes = Axes.Both
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},
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judgements = new JudgementContainer<DrawableManiaJudgement>
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{
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Anchor = Anchor.TopCentre,
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@ -43,5 +43,6 @@ namespace osu.Game.Skinning
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MinimumColumnWidth,
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LeftStageImage,
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RightStageImage,
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BottomStageImage
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}
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}
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