Cache ManiaPlayfield instead

This commit is contained in:
Dean Herbert 2020-04-13 13:42:21 +09:00
parent cdff6060d3
commit c51bad0e35
3 changed files with 5 additions and 7 deletions

View File

@ -8,7 +8,6 @@ using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
@ -27,18 +26,16 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
[Resolved(canBeNull: true)]
private Playfield playfield { get; set; }
private ManiaPlayfield playfield { get; set; }
protected override float SamplePlaybackPosition
{
get
{
var columns = (playfield as ManiaPlayfield)?.TotalColumns;
if (columns == null)
if (playfield == null)
return base.SamplePlaybackPosition;
return (float)HitObject.Column / columns.Value;
return (float)HitObject.Column / playfield.TotalColumns;
}
}

View File

@ -6,6 +6,7 @@ using osu.Framework.Graphics.Containers;
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects.Drawables;
@ -14,6 +15,7 @@ using osuTK;
namespace osu.Game.Rulesets.Mania.UI
{
[Cached]
public class ManiaPlayfield : ScrollingPlayfield
{
private readonly List<Stage> stages = new List<Stage>();

View File

@ -15,7 +15,6 @@ using osuTK;
namespace osu.Game.Rulesets.UI
{
[Cached]
public abstract class Playfield : CompositeDrawable
{
/// <summary>