osu/osu.Game.Rulesets.Osu
Dean Herbert ba76f09c99 Add initial implementation of hit lighting
Requires a supporting skin, like osu!classic for now.
2019-09-18 02:49:54 +09:00
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Beatmaps Fix incorrect path position being used for old stacking algorithm 2019-08-07 19:35:39 +09:00
Configuration Remove incorrect class 2019-04-04 17:10:29 +09:00
Difficulty Refactor HitWindows for legibility 2019-09-06 15:24:14 +09:00
Edit Add EditorWorkingBeatmap for reuse of the playable beatmap 2019-08-29 19:41:12 +09:00
Judgements Expose full hitobject rather than hit windows 2019-09-02 17:14:40 +09:00
Mods Merge remote-tracking branch 'upstream/master' into non-timeoffset-judgements 2019-09-03 13:07:58 +09:00
Objects Add initial implementation of hit lighting 2019-09-18 02:49:54 +09:00
Properties Merge remote-tracking branch 'upstream/master' into android 2019-01-29 18:13:43 -06:00
Replays Change osu!catch key trigger to occur on frame before positional change 2019-09-13 23:06:35 +09:00
Resources/Testing/Beatmaps Fix incorrect path position being used for old stacking algorithm 2019-08-07 19:35:39 +09:00
Scoring Merge branch 'master' into stop-counting-to-score-after-fail 2019-09-06 16:12:53 +09:00
Skinning Fix follow points not displaying on some skins 2019-09-11 14:57:42 +09:00
UI Merge branch 'master' into reset-dho-lifetimes 2019-09-12 19:29:14 +09:00
osu.Game.Rulesets.Osu.csproj Tidy up csproj further 2018-03-28 15:19:56 +09:00
OsuInputManager.cs Add xmldoc 2019-08-12 15:00:32 +09:00
OsuRuleset.cs Fix PF/SD legacy mod conversion 2019-09-15 22:55:25 +02:00
OsuSkinComponent.cs Update naming 2019-08-30 15:13:29 +09:00
OsuSkinComponents.cs Add skin component for the legacy cursor trail 2019-09-09 17:53:51 +09:00