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https://github.com/ppy/osu
synced 2024-12-26 00:32:52 +00:00
Change osu!catch key trigger to occur on frame before positional change
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e536d97255
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624e5644a4
@ -33,13 +33,13 @@ namespace osu.Game.Rulesets.Catch.Replays
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if (lastFrame != null)
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{
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if (Position > lastFrame.Position)
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Actions.Add(CatchAction.MoveRight);
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lastFrame.Actions.Add(CatchAction.MoveRight);
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else if (Position < lastFrame.Position)
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Actions.Add(CatchAction.MoveLeft);
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lastFrame.Actions.Add(CatchAction.MoveLeft);
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}
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}
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public void ConvertFrom(LegacyReplayFrame currentFrame, IBeatmap beatmap, LegacyReplayFrame lastFrame = null)
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public void ConvertFrom(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
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{
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Position = currentFrame.Position.X / CatchPlayfield.BASE_WIDTH;
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Dashing = currentFrame.ButtonState == ReplayButtonState.Left1;
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@ -47,11 +47,12 @@ namespace osu.Game.Rulesets.Catch.Replays
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if (Dashing)
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Actions.Add(CatchAction.Dash);
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if (lastFrame != null)
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// this probably needs some cross-checking with osu-stable to ensure it is actually correct.
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if (lastFrame is CatchReplayFrame lastCatchFrame)
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{
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if (currentFrame.Position.X > lastFrame.Position.X)
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Actions.Add(CatchAction.MoveRight);
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else if (currentFrame.Position.X < lastFrame.Position.X)
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if (Position > lastCatchFrame.Position)
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lastCatchFrame.Actions.Add(CatchAction.MoveRight);
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else if (Position < lastCatchFrame.Position)
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Actions.Add(CatchAction.MoveLeft);
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}
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}
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Mania.Replays
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Actions.AddRange(actions);
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}
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public void ConvertFrom(LegacyReplayFrame legacyFrame, IBeatmap beatmap, LegacyReplayFrame lastFrame = null)
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public void ConvertFrom(LegacyReplayFrame legacyFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
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{
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// We don't need to fully convert, just create the converter
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var converter = new ManiaBeatmapConverter(beatmap);
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@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Replays
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Actions.AddRange(actions);
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}
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public void ConvertFrom(LegacyReplayFrame currentFrame, IBeatmap beatmap, LegacyReplayFrame lastFrame = null)
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public void ConvertFrom(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
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{
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Position = currentFrame.Position;
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if (currentFrame.MouseLeft) Actions.Add(OsuAction.LeftButton);
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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Taiko.Replays
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Actions.AddRange(actions);
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}
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public void ConvertFrom(LegacyReplayFrame currentFrame, IBeatmap beatmap, LegacyReplayFrame lastFrame = null)
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public void ConvertFrom(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
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{
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if (currentFrame.MouseRight1) Actions.Add(TaikoAction.LeftRim);
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if (currentFrame.MouseRight2) Actions.Add(TaikoAction.RightRim);
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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Replays.Types
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/// </summary>
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/// <param name="currentFrame">The <see cref="LegacyReplayFrame"/> to extract values from.</param>
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/// <param name="beatmap">The beatmap.</param>
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/// <param name="lastFrame">The last <see cref="LegacyReplayFrame"/>, used to fill in missing delta information. May be null.</param>
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void ConvertFrom(LegacyReplayFrame currentFrame, IBeatmap beatmap, LegacyReplayFrame lastFrame = null);
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/// <param name="lastFrame">The last post-conversion <see cref="ReplayFrame"/>, used to fill in missing delta information. May be null.</param>
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void ConvertFrom(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null);
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}
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}
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@ -218,7 +218,7 @@ namespace osu.Game.Scoring.Legacy
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private void readLegacyReplay(Replay replay, StreamReader reader)
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{
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float lastTime = 0;
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LegacyReplayFrame currentFrame = null;
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ReplayFrame currentFrame = null;
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foreach (var l in reader.ReadToEnd().Split(','))
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{
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@ -241,18 +241,16 @@ namespace osu.Game.Scoring.Legacy
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if (diff < 0)
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continue;
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var lastFrame = currentFrame;
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currentFrame = new LegacyReplayFrame(lastTime,
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currentFrame = convertFrame(new LegacyReplayFrame(lastTime,
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Parsing.ParseFloat(split[1], Parsing.MAX_COORDINATE_VALUE),
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Parsing.ParseFloat(split[2], Parsing.MAX_COORDINATE_VALUE),
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(ReplayButtonState)Parsing.ParseInt(split[3]));
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(ReplayButtonState)Parsing.ParseInt(split[3])), currentFrame);
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replay.Frames.Add(convertFrame(currentFrame, lastFrame));
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replay.Frames.Add(currentFrame);
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}
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}
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private ReplayFrame convertFrame(LegacyReplayFrame currentFrame, LegacyReplayFrame lastFrame)
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private ReplayFrame convertFrame(LegacyReplayFrame currentFrame, ReplayFrame lastFrame)
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{
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var convertible = currentRuleset.CreateConvertibleReplayFrame();
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if (convertible == null)
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