osu/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableFruit.cs
ekrctb 0d73bf8488 Refactor catch default piece to allow reuse
But Fruit in-place update is still incomplete,
as child drawables are recreated when reused.
2020-12-07 13:14:00 +09:00

59 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Objects.Drawables.Pieces;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
public class DrawableFruit : DrawablePalpableCatchHitObject
{
public readonly Bindable<FruitVisualRepresentation> VisualRepresentation = new Bindable<FruitVisualRepresentation>();
protected virtual FruitVisualRepresentation GetVisualRepresentation(int indexInBeatmap) => (FruitVisualRepresentation)(indexInBeatmap % 4);
public DrawableFruit()
: this(null)
{
}
public DrawableFruit([CanBeNull] Fruit h)
: base(h)
{
}
[BackgroundDependencyLoader]
private void load()
{
IndexInBeatmap.BindValueChanged(change =>
{
VisualRepresentation.Value = GetVisualRepresentation(change.NewValue);
}, true);
ScaleContainer.Child = new SkinnableDrawable(
new CatchSkinComponent(this is DrawableBanana ? CatchSkinComponents.Banana : CatchSkinComponents.Fruit),
_ => new FruitPiece());
}
protected override void UpdateInitialTransforms()
{
base.UpdateInitialTransforms();
ScaleContainer.RotateTo((RandomSingle(1) - 0.5f) * 40);
}
}
public enum FruitVisualRepresentation
{
Pear,
Grape,
Pineapple,
Raspberry,
Banana // banananananannaanana
}
}