Account for the width of points so they don't suddenly appear at timeline edges

This commit is contained in:
Dean Herbert 2020-10-09 16:49:51 +09:00
parent ceb1494c33
commit 5d888f687a
2 changed files with 6 additions and 4 deletions

View File

@ -12,6 +12,8 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations
/// </summary>
public class PointVisualisation : Box
{
public const float WIDTH = 1;
public PointVisualisation(double startTime)
: this()
{
@ -25,8 +27,8 @@ public PointVisualisation()
RelativePositionAxes = Axes.X;
RelativeSizeAxes = Axes.Y;
Width = 1;
EdgeSmoothness = new Vector2(1, 0);
Width = WIDTH;
EdgeSmoothness = new Vector2(WIDTH, 0);
}
}
}

View File

@ -66,8 +66,8 @@ protected override void Update()
if (timeline != null)
{
var newRange = (
ToLocalSpace(timeline.ScreenSpaceDrawQuad.TopLeft).X / DrawWidth * Content.RelativeChildSize.X,
ToLocalSpace(timeline.ScreenSpaceDrawQuad.TopRight).X / DrawWidth * Content.RelativeChildSize.X);
(ToLocalSpace(timeline.ScreenSpaceDrawQuad.TopLeft).X - PointVisualisation.WIDTH * 2) / DrawWidth * Content.RelativeChildSize.X,
(ToLocalSpace(timeline.ScreenSpaceDrawQuad.TopRight).X + PointVisualisation.WIDTH * 2) / DrawWidth * Content.RelativeChildSize.X);
if (visibleRange != newRange)
{