osu/osu.Game.Tests/Visual/Gameplay
2021-10-27 13:04:41 +09:00
..
OsuPlayerTestScene.cs
SkinnableHUDComponentTestScene.cs
TestSceneAllRulesetPlayers.cs Don't flash screen red on fail if the user has disabled red tinting 2021-10-18 14:20:38 +09:00
TestSceneAutoplay.cs
TestSceneBeatmapSkinFallbacks.cs Fix skin fallbacks test 2021-10-05 11:06:26 +09:00
TestSceneBreakTracker.cs
TestSceneCompletionCancellation.cs
TestSceneDrawableScrollingRuleset.cs Copy BaseDifficulty to Beatmap<T> and move all write operations across 2021-10-06 15:10:45 +09:00
TestSceneDrawableStoryboardSprite.cs
TestSceneFailAnimation.cs Don't flash screen red on fail if the user has disabled red tinting 2021-10-18 14:20:38 +09:00
TestSceneFailingLayer.cs
TestSceneFailJudgement.cs
TestSceneFrameStabilityContainer.cs Replace no-op seeks with wait steps 2021-10-12 18:31:20 +02:00
TestSceneGameplayLeaderboard.cs Rename AddPlayer method now that there's no conflict 2021-08-12 16:20:37 +09:00
TestSceneGameplayMenuOverlay.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
TestSceneGameplayRewinding.cs Copy BaseDifficulty to Beatmap<T> and move all write operations across 2021-10-06 15:10:45 +09:00
TestSceneGameplaySamplePlayback.cs
TestSceneGameplaySampleTriggerSource.cs Fix incorrect step type 2021-08-26 17:17:39 +09:00
TestSceneHitErrorMeter.cs Add tests for clearing HitErrorMeter 2021-09-19 14:15:22 -04:00
TestSceneHoldForMenuButton.cs
TestSceneHUDOverlay.cs Fix test not working intermittently 2021-08-24 15:18:05 +09:00
TestSceneKeyBindings.cs Update with keybinding changes 2021-09-16 18:26:12 +09:00
TestSceneKeyCounter.cs
TestSceneLeadIn.cs
TestSceneMedalOverlay.cs
TestSceneNightcoreBeatContainer.cs
TestSceneOverlayActivation.cs Expose LocalUserPlaying from Player 2021-08-17 16:16:49 +09:00
TestSceneParticleExplosion.cs
TestSceneParticleSpewer.cs Add test for time jumps 2021-09-19 15:35:03 +02:00
TestScenePause.cs Fix incorrect type specification when restoring bindable value 2021-09-17 16:28:47 +09:00
TestScenePauseWhenInactive.cs
TestScenePerformancePointsCounter.cs Handle judgement reverts with actual display updates 2021-10-05 19:08:30 +09:00
TestScenePlayerLoader.cs Add failing test showing epilepsy warning is not fading on early exit 2021-10-18 13:30:24 +09:00
TestScenePlayerReferenceLeaking.cs
TestScenePlayerScoreSubmission.cs Add test coverage for no submission for ruleset with null ID 2021-10-19 00:06:07 +02:00
TestScenePoolingRuleset.cs
TestSceneReplay.cs
TestSceneReplayDownloadButton.cs Add assert coverage of non-downloadable states 2021-10-06 05:49:18 +09:00
TestSceneReplayPlayer.cs
TestSceneReplayRecorder.cs Rename last remaining BeatmapInfo Beatmap usage 2021-10-04 17:35:53 +09:00
TestSceneReplayRecording.cs Rename last remaining BeatmapInfo Beatmap usage 2021-10-04 17:35:53 +09:00
TestSceneReplaySettingsOverlay.cs
TestSceneScrollingHitObjects.cs Rename ApproachRate to ScrollSpeed for now (to reduce complexity/confusion) 2021-09-06 21:06:13 +09:00
TestSceneSkinEditor.cs
TestSceneSkinEditorComponentsList.cs
TestSceneSkinEditorMultipleSkins.cs
TestSceneSkinnableAccuracyCounter.cs
TestSceneSkinnableComboCounter.cs
TestSceneSkinnableDrawable.cs
TestSceneSkinnableHealthDisplay.cs
TestSceneSkinnableHUDOverlay.cs
TestSceneSkinnableScoreCounter.cs
TestSceneSkinnableSound.cs
TestSceneSkipOverlay.cs
TestSceneSliderPath.cs Remove bindable usage in PathControlPoint 2021-08-26 12:33:53 +09:00
TestSceneSongProgress.cs
TestSceneSpectator.cs
TestSceneSpectatorHost.cs Add failing test case for player sending wrong ruleset ID to spectator server 2021-10-16 13:34:24 +02:00
TestSceneSpectatorPlayback.cs Rename last remaining BeatmapInfo Beatmap usage 2021-10-04 17:35:53 +09:00
TestSceneStarCounter.cs
TestSceneStoryboard.cs
TestSceneStoryboardSamplePlayback.cs
TestSceneStoryboardWithOutro.cs Fix storyboard outro during fail test not being lenient enough 2021-10-13 13:48:57 +09:00