osu/osu.Game.Tests
Dean Herbert 422260797b Revert polling changes to fix participant list display
It turns out this polling was necessary to get extra data that isn't
included in the main listing request. It was removed deemed useless, and
in order to fix the order of rooms changing when selecting a room.
Weirdly, I can't reproduce this happening any more, and on close
inspection of the code can't see how it could happen in the first place.

For now, let's revert this change and iterate from there, if/when the
same issue arises again.

I've discussed avoiding this second poll by potentially including more
data (just `user_id`s?) in the main listing request, but not 100% sure
on this - even if the returned data is minimal it's an extra join
server-side, which could cause performance issues for large numbers of
rooms.
2021-01-12 17:26:00 +09:00
..
Audio Add failing test cases 2020-12-03 23:13:48 +01:00
Beatmaps Fix Storyboard's FirstEventTime not finding the true earliest event 2021-01-04 15:16:01 +09:00
Chat
Collections/IO
Editing Make HitSampleInfo immutable 2020-12-01 15:37:51 +09:00
Gameplay Add region specifications around implicit interface implementations 2020-12-22 12:01:09 +09:00
Input Revert leasing logic 2020-12-05 22:15:41 +01:00
NonVisual Add test coverage 2021-01-05 13:14:16 +09:00
Online
Resources Add failing test for storyboard start time ordering 2021-01-04 15:15:23 +09:00
Rulesets
Scores/IO
ScrollAlgorithms
Skins
Testing
Visual Revert polling changes to fix participant list display 2021-01-12 17:26:00 +09:00
ImportTest.cs
osu.Game.Tests.csproj Bump Microsoft.NET.Test.Sdk from 16.8.0 to 16.8.3 2021-01-01 17:53:41 +00:00
WaveformTestBeatmap.cs