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https://github.com/ppy/osu
synced 2024-12-23 23:33:36 +00:00
Revert leasing logic
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parent
15ce7bacf1
commit
08f23cc424
@ -28,8 +28,6 @@ namespace osu.Game.Tests.Input
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setWindowModeTo(windowMode);
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setGameSideModeTo(OsuConfineMouseMode.Never);
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gameSideConfineModeDisabled(false);
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setLocalUserPlayingTo(false);
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frameworkSideModeIs(ConfineMouseMode.Never);
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@ -44,8 +42,6 @@ namespace osu.Game.Tests.Input
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setWindowModeTo(windowMode);
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setGameSideModeTo(OsuConfineMouseMode.DuringGameplay);
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gameSideConfineModeDisabled(false);
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setLocalUserPlayingTo(false);
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frameworkSideModeIs(ConfineMouseMode.Never);
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@ -60,8 +56,6 @@ namespace osu.Game.Tests.Input
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setWindowModeTo(windowMode);
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setGameSideModeTo(OsuConfineMouseMode.Always);
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gameSideConfineModeDisabled(false);
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setLocalUserPlayingTo(false);
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frameworkSideModeIs(ConfineMouseMode.Always);
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@ -75,20 +69,18 @@ namespace osu.Game.Tests.Input
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setGameSideModeTo(OsuConfineMouseMode.Never);
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setWindowModeTo(WindowMode.Fullscreen);
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gameSideConfineModeDisabled(true);
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setLocalUserPlayingTo(false);
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frameworkSideModeIs(ConfineMouseMode.Always);
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frameworkSideModeIs(ConfineMouseMode.Fullscreen);
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setLocalUserPlayingTo(true);
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frameworkSideModeIs(ConfineMouseMode.Always);
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frameworkSideModeIs(ConfineMouseMode.Fullscreen);
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setWindowModeTo(WindowMode.Windowed);
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// old state is restored
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gameSideModeIs(OsuConfineMouseMode.Never);
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frameworkSideModeIs(ConfineMouseMode.Never);
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gameSideConfineModeDisabled(false);
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}
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private void setWindowModeTo(WindowMode mode)
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@ -106,9 +98,5 @@ namespace osu.Game.Tests.Input
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private void frameworkSideModeIs(ConfineMouseMode mode)
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=> AddAssert($"mode is {mode} framework-side", () => frameworkConfigManager.Get<ConfineMouseMode>(FrameworkSetting.ConfineMouseMode) == mode);
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private void gameSideConfineModeDisabled(bool disabled)
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=> AddAssert($"game-side confine mode {(disabled ? "disabled" : "enabled")}",
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() => Game.LocalConfig.GetBindable<OsuConfineMouseMode>(OsuSetting.ConfineMouseMode).Disabled == disabled);
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}
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}
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@ -28,38 +28,27 @@ namespace osu.Game.Input
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{
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frameworkConfineMode = frameworkConfigManager.GetBindable<ConfineMouseMode>(FrameworkSetting.ConfineMouseMode);
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frameworkWindowMode = frameworkConfigManager.GetBindable<WindowMode>(FrameworkSetting.WindowMode);
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frameworkWindowMode.BindValueChanged(_ => updateGameConfineMode());
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frameworkWindowMode.BindValueChanged(_ => updateConfineMode());
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osuConfineMode = osuConfigManager.GetBindable<OsuConfineMouseMode>(OsuSetting.ConfineMouseMode);
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localUserPlaying = game.LocalUserPlaying.GetBoundCopy();
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osuConfineMode.ValueChanged += _ => updateFrameworkConfineMode();
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localUserPlaying.BindValueChanged(_ => updateFrameworkConfineMode(), true);
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osuConfineMode.ValueChanged += _ => updateConfineMode();
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localUserPlaying.BindValueChanged(_ => updateConfineMode(), true);
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}
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private LeasedBindable<OsuConfineMouseMode> leasedOsuConfineMode;
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private void updateGameConfineMode()
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{
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if (frameworkWindowMode.Value == WindowMode.Fullscreen && leasedOsuConfineMode == null)
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{
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leasedOsuConfineMode = osuConfineMode.BeginLease(true);
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leasedOsuConfineMode.Value = OsuConfineMouseMode.Always;
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}
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if (frameworkWindowMode.Value != WindowMode.Fullscreen && leasedOsuConfineMode != null)
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{
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leasedOsuConfineMode.Return();
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leasedOsuConfineMode = null;
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}
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}
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private void updateFrameworkConfineMode()
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private void updateConfineMode()
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{
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// confine mode is unavailable on some platforms
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if (frameworkConfineMode.Disabled)
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return;
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if (frameworkWindowMode.Value == WindowMode.Fullscreen)
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{
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frameworkConfineMode.Value = ConfineMouseMode.Fullscreen;
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return;
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}
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switch (osuConfineMode.Value)
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{
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case OsuConfineMouseMode.Never:
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