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BeatmapSkinProvidingContainer.cs
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DefaultLegacySkin.cs
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Split out SkinInfo ID constants and fix random logic
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2020-11-11 11:54:40 +09:00 |
DefaultSkin.cs
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DefaultSkinConfiguration.cs
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GameplaySkinComponent.cs
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Use char overloads for string methods
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2020-10-16 11:52:29 +02:00 |
GlobalSkinColours.cs
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HUDSkinComponent.cs
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Use char overloads for string methods
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2020-10-16 11:52:29 +02:00 |
HUDSkinComponents.cs
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Merge branch 'master' into peppy/skinnable-health-display
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2020-10-16 23:17:17 +09:00 |
IAnimationTimeReference.cs
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ISkin.cs
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ISkinComponent.cs
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ISkinSource.cs
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LegacyAccuracyCounter.cs
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Apply same fix to legacy accuracy counter
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2020-10-17 15:39:26 +02:00 |
LegacyBeatmapSkin.cs
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LegacyColourCompatibility.cs
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LegacyHealthDisplay.cs
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apply different offset based on whether the marker is newStyle or not
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2020-11-09 08:20:19 +01:00 |
LegacyJudgementPieceNew.cs
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Provide particle drawable as a function (for future use)
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2020-11-19 13:20:21 +09:00 |
LegacyJudgementPieceOld.cs
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Update animations for new/old miss style and add fades
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2020-11-18 19:03:34 +09:00 |
LegacyManiaSkinConfiguration.cs
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LegacyManiaSkinConfigurationLookup.cs
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LegacyManiaSkinDecoder.cs
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LegacyRollingCounter.cs
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LegacyScoreCounter.cs
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Split line for readability
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2020-10-17 15:39:25 +02:00 |
LegacySkin.cs
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Provide particle drawable as a function (for future use)
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2020-11-19 13:20:21 +09:00 |
LegacySkinConfiguration.cs
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LegacySkinDecoder.cs
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LegacySkinExtensions.cs
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LegacySkinResourceStore.cs
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LegacySkinTransformer.cs
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LegacySpriteText.cs
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Update to use virtual methods instead of reconstructing TextBuilder
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2020-10-19 14:59:03 +09:00 |
PausableSkinnableSound.cs
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Fix paused samples potentially getting stuck in a playing state in rapid toggling
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2020-11-05 16:14:23 +09:00 |
Skin.cs
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SkinConfigManager.cs
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SkinConfiguration.cs
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SkinCustomColourLookup.cs
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SkinFileInfo.cs
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SkinInfo.cs
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Split out SkinInfo ID constants and fix random logic
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2020-11-11 11:54:40 +09:00 |
SkinManager.cs
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Move skin deletion logic to OsuGameBase to promote thread safety
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2020-11-16 16:43:19 +09:00 |
SkinProvidingContainer.cs
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SkinReloadableDrawable.cs
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Initial Apply()/FreeAfterUse() DHO implementation
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2020-11-06 23:02:37 +09:00 |
SkinStore.cs
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SkinUtils.cs
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SkinnableDrawable.cs
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SkinnableSound.cs
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Don't force Gameplay prefix on all skin sample lookups
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2020-10-30 11:59:40 +09:00 |
SkinnableSprite.cs
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Fix SkinnableSprite initialising a drawable even when the texture is not available
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2020-11-18 19:03:34 +09:00 |
SkinnableSpriteText.cs
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