osu/osu.Game
Dean Herbert 9df93e1f18 Add basic implementation of particle explosion
Using drawables still, just to get things in place and setup the
structure
2020-11-19 14:54:33 +09:00
..
Audio Allow preview tracks to exist without an owner (without hard crashing) 2020-11-15 13:21:09 +09:00
Beatmaps Fix storyboard animations of very old beatmaps playing too slow 2020-11-12 17:03:43 +09:00
Collections
Configuration Add hotkey to select random skin 2020-11-11 13:05:03 +09:00
Database Use dictionary to avoid linq overhead 2020-11-17 10:57:11 +09:00
Extensions
Graphics Add basic implementation of particle explosion 2020-11-19 14:54:33 +09:00
IO
IPC
Input Add hotkey to select random skin 2020-11-11 13:05:03 +09:00
Migrations
Online Add null checks to unguarded resolved-as-null fields 2020-11-14 14:52:58 +01:00
Overlays Add null checks to unguarded resolved-as-null fields 2020-11-14 14:52:58 +01:00
Properties
Replays
Rulesets Add null check for disposal safety 2020-11-19 14:04:43 +09:00
Scoring Merge branch 'master' into move-cache-logic-to-base-impl 2020-11-06 16:56:35 +09:00
Screens Add comment + xmldoc 2020-11-18 13:37:15 +09:00
Skinning Provide particle drawable as a function (for future use) 2020-11-19 13:20:21 +09:00
Storyboards Remove redundant class name qualifier 2020-11-10 12:20:49 +01:00
Tests Add base method for testing conversion in other direction 2020-11-15 14:48:23 +01:00
Updater
Users Add counter to most played beatmaps section in user overlay 2020-11-12 18:29:22 +09:00
Utils
OsuGame.cs Merge branch 'master' into perform-from-menu-dialog-aware 2020-11-12 15:05:45 +01:00
OsuGameBase.cs Move schedule call outwards 2020-11-16 16:49:31 +09:00
PerformFromMenuRunner.cs Add null checks to unguarded resolved-as-null fields 2020-11-14 14:52:58 +01:00
osu!.res
osu.Game.csproj Update framework 2020-11-18 18:01:55 +09:00