osu/osu.Game.Rulesets.Catch
ekrctb 8e20f90ed5 Use seeded RNG for catch explosion animation
The animation is always the same when a replay is rewound or a beatmap is played multiple times.
2021-06-04 19:54:46 +09:00
..
Beatmaps Revert "Remove X setter from CatchHitObject" 2020-12-14 13:18:14 +09:00
Difficulty Refactor to pass clockrate in constructor rather than deriving from mods 2021-06-03 16:09:42 +10:00
Judgements Restore hyper dash state on revert judgement result 2020-12-08 15:21:47 +09:00
MathUtils Fix some weird private field names 2019-12-11 14:10:35 +09:00
Mods Add new interface for autoplay mods 2021-05-25 18:09:24 +09:00
Objects Move shared implementation to a named function 2020-12-14 13:56:46 +09:00
Properties
Replays Rename FramedAutoGenerator<T> -> AutoGenerator<T> 2021-05-07 00:31:12 +09:00
Resources/Testing/Beatmaps Fix right bound not being applied correctly 2020-08-20 20:25:40 +09:00
Scoring Make osu/taiko/catch use Ok+Great 2020-09-29 17:16:55 +09:00
Skinning ContentVisible -> HiddenByRulesetImplementation 2021-05-31 09:24:26 +03:00
UI Use seeded RNG for catch explosion animation 2021-06-04 19:54:46 +09:00
CatchInputManager.cs
CatchRuleset.cs fix capitalzation of osu!catch HitResults 2021-05-28 18:40:58 +02:00
CatchSkinComponent.cs Revert SkinnableSprite lookups to old behaviour 2019-09-03 14:21:54 +09:00
CatchSkinComponents.cs Don't recreate pieces when catch DHO is reused 2020-12-07 12:59:03 +09:00
osu.Game.Rulesets.Catch.csproj Adjust package titles 2021-01-18 11:08:03 +09:00