mirror of https://github.com/ppy/osu
Fix some weird private field names
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f3ec98d85f
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77b9989e11
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@ -12,14 +12,14 @@ public class FastRandom
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{
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private const double int_to_real = 1.0 / (int.MaxValue + 1.0);
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private const uint int_mask = 0x7FFFFFFF;
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private const uint y = 842502087;
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private const uint z = 3579807591;
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private const uint w = 273326509;
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private uint _x, _y = y, _z = z, _w = w;
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private const uint y_initial = 842502087;
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private const uint z_initial = 3579807591;
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private const uint w_initial = 273326509;
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private uint x, y = y_initial, z = z_initial, w = w_initial;
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public FastRandom(int seed)
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{
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_x = (uint)seed;
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x = (uint)seed;
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}
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public FastRandom()
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@ -33,11 +33,11 @@ public FastRandom()
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/// <returns>The random value.</returns>
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public uint NextUInt()
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{
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uint t = _x ^ (_x << 11);
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_x = _y;
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_y = _z;
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_z = _w;
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return _w = _w ^ (_w >> 19) ^ t ^ (t >> 8);
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uint t = x ^ (x << 11);
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x = y;
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y = z;
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z = w;
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return w = w ^ (w >> 19) ^ t ^ (t >> 8);
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}
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/// <summary>
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@ -83,88 +83,81 @@ public ScrollingTeamContainer()
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};
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}
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private ScrollState _scrollState;
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private ScrollState scrollState;
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private ScrollState scrollState
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private void setScrollState(ScrollState newstate)
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{
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get => _scrollState;
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if (scrollState == newstate)
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return;
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set
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delayedStateChangeDelegate?.Cancel();
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switch (scrollState = newstate)
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{
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if (_scrollState == value)
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return;
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case ScrollState.Scrolling:
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resetSelected();
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_scrollState = value;
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OnScrollStarted?.Invoke();
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delayedStateChangeDelegate?.Cancel();
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speedTo(1000f, 200);
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tracker.FadeOut(100);
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break;
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switch (value)
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{
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case ScrollState.Scrolling:
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resetSelected();
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case ScrollState.Stopping:
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speedTo(0f, 2000);
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tracker.FadeIn(200);
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OnScrollStarted?.Invoke();
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delayedStateChangeDelegate = Scheduler.AddDelayed(() => setScrollState(ScrollState.Stopped), 2300);
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break;
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speedTo(1000f, 200);
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tracker.FadeOut(100);
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case ScrollState.Stopped:
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// Find closest to center
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if (!Children.Any())
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break;
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case ScrollState.Stopping:
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speedTo(0f, 2000);
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tracker.FadeIn(200);
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ScrollingTeam closest = null;
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delayedStateChangeDelegate = Scheduler.AddDelayed(() => scrollState = ScrollState.Stopped, 2300);
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break;
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foreach (var c in Children)
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{
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if (!(c is ScrollingTeam stc))
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continue;
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case ScrollState.Stopped:
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// Find closest to center
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if (!Children.Any())
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break;
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ScrollingTeam closest = null;
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foreach (var c in Children)
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if (closest == null)
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{
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if (!(c is ScrollingTeam stc))
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continue;
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if (closest == null)
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{
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closest = stc;
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continue;
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}
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float o = Math.Abs(c.Position.X + c.DrawWidth / 2f - DrawWidth / 2f);
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float lastOffset = Math.Abs(closest.Position.X + closest.DrawWidth / 2f - DrawWidth / 2f);
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if (o < lastOffset)
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closest = stc;
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closest = stc;
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continue;
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}
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Trace.Assert(closest != null, "closest != null");
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float o = Math.Abs(c.Position.X + c.DrawWidth / 2f - DrawWidth / 2f);
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float lastOffset = Math.Abs(closest.Position.X + closest.DrawWidth / 2f - DrawWidth / 2f);
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// ReSharper disable once PossibleNullReferenceException
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offset += DrawWidth / 2f - (closest.Position.X + closest.DrawWidth / 2f);
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if (o < lastOffset)
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closest = stc;
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}
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ScrollingTeam st = closest;
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Trace.Assert(closest != null, "closest != null");
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availableTeams.RemoveAll(at => at == st.Team);
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// ReSharper disable once PossibleNullReferenceException
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offset += DrawWidth / 2f - (closest.Position.X + closest.DrawWidth / 2f);
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st.Selected = true;
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OnSelected?.Invoke(st.Team);
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ScrollingTeam st = closest;
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delayedStateChangeDelegate = Scheduler.AddDelayed(() => scrollState = ScrollState.Idle, 10000);
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break;
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availableTeams.RemoveAll(at => at == st.Team);
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case ScrollState.Idle:
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resetSelected();
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st.Selected = true;
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OnSelected?.Invoke(st.Team);
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OnScrollStarted?.Invoke();
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delayedStateChangeDelegate = Scheduler.AddDelayed(() => setScrollState(ScrollState.Idle), 10000);
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break;
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speedTo(40f, 200);
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tracker.FadeOut(100);
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break;
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}
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case ScrollState.Idle:
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resetSelected();
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OnScrollStarted?.Invoke();
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speedTo(40f, 200);
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tracker.FadeOut(100);
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break;
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}
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}
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@ -176,7 +169,7 @@ public void AddTeam(TournamentTeam team)
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availableTeams.Add(team);
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RemoveAll(c => c is ScrollingTeam);
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scrollState = ScrollState.Idle;
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setScrollState(ScrollState.Idle);
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}
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public void AddTeams(IEnumerable<TournamentTeam> teams)
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@ -192,7 +185,7 @@ public void ClearTeams()
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{
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availableTeams.Clear();
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RemoveAll(c => c is ScrollingTeam);
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scrollState = ScrollState.Idle;
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setScrollState(ScrollState.Idle);
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}
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public void RemoveTeam(TournamentTeam team)
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@ -217,7 +210,7 @@ public void StartScrolling()
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if (availableTeams.Count == 0)
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return;
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scrollState = ScrollState.Scrolling;
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setScrollState(ScrollState.Scrolling);
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}
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public void StopScrolling()
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@ -232,13 +225,13 @@ public void StopScrolling()
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return;
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}
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scrollState = ScrollState.Stopping;
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setScrollState(ScrollState.Stopping);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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scrollState = ScrollState.Idle;
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setScrollState(ScrollState.Idle);
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}
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protected override void UpdateAfterChildren()
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@ -305,7 +298,7 @@ private void resetSelected()
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private void speedTo(float value, double duration = 0, Easing easing = Easing.None) =>
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this.TransformTo(nameof(speed), value, duration, easing);
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private enum ScrollState
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protected enum ScrollState
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{
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None,
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Idle,
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@ -45,23 +45,25 @@ public BeatmapInfo Beatmap
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[JsonProperty("beatmap")]
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private APIBeatmap apiBeatmap { get; set; }
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private APIMod[] allowedModsBacking;
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[JsonProperty("allowed_mods")]
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private APIMod[] allowedMods
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{
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get => AllowedMods.Select(m => new APIMod { Acronym = m.Acronym }).ToArray();
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set => _allowedMods = value;
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set => allowedModsBacking = value;
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}
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private APIMod[] requiredModsBacking;
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[JsonProperty("required_mods")]
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private APIMod[] requiredMods
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{
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get => RequiredMods.Select(m => new APIMod { Acronym = m.Acronym }).ToArray();
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set => _requiredMods = value;
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set => requiredModsBacking = value;
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}
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private BeatmapInfo beatmap;
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private APIMod[] _allowedMods;
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private APIMod[] _requiredMods;
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public void MapObjects(BeatmapManager beatmaps, RulesetStore rulesets)
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{
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@ -70,20 +72,20 @@ public void MapObjects(BeatmapManager beatmaps, RulesetStore rulesets)
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Beatmap = apiBeatmap == null ? beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == BeatmapID) : apiBeatmap.ToBeatmap(rulesets);
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Ruleset = rulesets.GetRuleset(RulesetID);
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if (_allowedMods != null)
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if (allowedModsBacking != null)
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{
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AllowedMods.Clear();
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AllowedMods.AddRange(Ruleset.CreateInstance().GetAllMods().Where(mod => _allowedMods.Any(m => m.Acronym == mod.Acronym)));
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AllowedMods.AddRange(Ruleset.CreateInstance().GetAllMods().Where(mod => allowedModsBacking.Any(m => m.Acronym == mod.Acronym)));
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_allowedMods = null;
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allowedModsBacking = null;
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}
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if (_requiredMods != null)
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if (requiredModsBacking != null)
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{
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RequiredMods.Clear();
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RequiredMods.AddRange(Ruleset.CreateInstance().GetAllMods().Where(mod => _requiredMods.Any(m => m.Acronym == mod.Acronym)));
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RequiredMods.AddRange(Ruleset.CreateInstance().GetAllMods().Where(mod => requiredModsBacking.Any(m => m.Acronym == mod.Acronym)));
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_requiredMods = null;
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requiredModsBacking = null;
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}
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}
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@ -188,26 +188,22 @@ protected void AddButton(string text, Color4 colour, Action action)
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InternalButtons.Add(button);
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}
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private int _selectionIndex = -1;
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private int selectionIndex = -1;
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private int selectionIndex
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private void setSelected(int value)
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{
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get => _selectionIndex;
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set
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{
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if (_selectionIndex == value)
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return;
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if (selectionIndex == value)
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return;
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// Deselect the previously-selected button
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if (_selectionIndex != -1)
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InternalButtons[_selectionIndex].Selected.Value = false;
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// Deselect the previously-selected button
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if (selectionIndex != -1)
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InternalButtons[selectionIndex].Selected.Value = false;
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_selectionIndex = value;
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selectionIndex = value;
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// Select the newly-selected button
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if (_selectionIndex != -1)
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InternalButtons[_selectionIndex].Selected.Value = true;
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}
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// Select the newly-selected button
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if (selectionIndex != -1)
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InternalButtons[selectionIndex].Selected.Value = true;
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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@ -218,16 +214,16 @@ protected override bool OnKeyDown(KeyDownEvent e)
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{
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case Key.Up:
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if (selectionIndex == -1 || selectionIndex == 0)
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selectionIndex = InternalButtons.Count - 1;
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setSelected(InternalButtons.Count - 1);
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else
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selectionIndex--;
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setSelected(selectionIndex--);
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return true;
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case Key.Down:
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if (selectionIndex == -1 || selectionIndex == InternalButtons.Count - 1)
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selectionIndex = 0;
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setSelected(0);
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else
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selectionIndex++;
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setSelected(selectionIndex++);
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return true;
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}
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}
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