..
DifficultyAdjustSettingsControl.cs
Override CreateInstance()
in osu! bindable subclasses
2021-08-18 04:19:58 +03:00
DifficultyBindable.cs
Override CreateInstance()
in osu! bindable subclasses
2021-08-18 04:19:58 +03:00
IApplicableAfterBeatmapConversion.cs
Implement mania invert mod
2020-08-18 01:40:55 +09:00
IApplicableFailOverride.cs
IApplicableMod.cs
IApplicableToAudio.cs
IApplicableToBeatmap.cs
IApplicableToBeatmapConverter.cs
IApplicableToBeatmapProcessor.cs
Add IApplicableToBeatmapProcessor
mod interface
2021-06-23 14:46:30 +09:00
IApplicableToDifficulty.cs
Remove IApplicableToDifficulty.ReadFromDifficulty
2021-07-14 12:32:16 +09:00
IApplicableToDrawableHitObject.cs
Move IApplicableToDrawableHitObjects to its own file
2021-06-18 13:06:13 +09:00
IApplicableToDrawableHitObjects.cs
Move IApplicableToDrawableHitObjects to its own file
2021-06-18 13:06:13 +09:00
IApplicableToDrawableRuleset.cs
IApplicableToHealthProcessor.cs
Reword outdated doc
2021-08-01 19:22:33 +03:00
IApplicableToHitObject.cs
IApplicableToHUD.cs
IApplicableToPlayer.cs
IApplicableToRate.cs
Add and implement IApplicableToRate interface
2021-02-07 18:35:34 +01:00
IApplicableToSample.cs
Make DrawableStoryboardSample a SkinnableSound
2020-09-29 14:25:39 +09:00
IApplicableToScoreProcessor.cs
Fix judgement processors provided to mods while not completely loaded
2021-08-01 19:16:30 +03:00
IApplicableToTrack.cs
Remove generics from IApplicableToTrack
2020-08-06 18:25:34 +09:00
ICreateReplay.cs
Add new interface for autoplay mods
2021-05-25 18:09:24 +09:00
IHasSeed.cs
Move SeedSettingsControl
to own file
2021-06-23 13:40:05 +09:00
IMod.cs
Fix IMod now using reference equality as well
2020-12-28 15:19:28 +03:00
IReadFromConfig.cs
IUpdatableByPlayfield.cs
Metronome.cs
Add audio adjustment support to Metronome
2021-07-31 02:16:02 +03:00
Mod.cs
Add IDeepCloneable
interface and update existing CreateCopy
methods to use it
2021-07-19 12:54:17 +09:00
ModAutoplay.cs
Replace and obsolete Ranked
flag with IsUserPlayable
2021-06-09 14:17:03 +09:00
ModBarrelRoll.cs
Remove redundant arguments
2021-07-05 23:52:39 +08:00
ModBlockFail.cs
ModCinema.cs
Merge EnableUserDim
and IgnoreUserSettings
to one bindable
2021-04-13 10:58:56 +03:00
ModClassic.cs
Replace and obsolete Ranked
flag with IsUserPlayable
2021-06-09 14:17:03 +09:00
ModDaycore.cs
Use adjustable ITrack
2020-08-12 01:41:21 +09:00
ModDifficultyAdjust.cs
Standardise variables
2021-07-09 13:24:26 +09:00
ModDoubleTime.cs
Replace and obsolete Ranked
flag with IsUserPlayable
2021-06-09 14:17:03 +09:00
ModEasy.cs
Replace and obsolete Ranked
flag with IsUserPlayable
2021-06-09 14:17:03 +09:00
ModEasyWithExtraLives.cs
Reduce duplication by extracting ModEasyWithExtraLives
2020-11-16 19:54:00 +01:00
ModFailCondition.cs
Missed one
2021-08-12 10:14:01 +08:00
ModFlashlight.cs
Replace and obsolete Ranked
flag with IsUserPlayable
2021-06-09 14:17:03 +09:00
ModHalfTime.cs
Replace and obsolete Ranked
flag with IsUserPlayable
2021-06-09 14:17:03 +09:00
ModHardRock.cs
add SV multipliers to taiko difficulty mods
2020-12-29 20:22:56 +06:00
ModHidden.cs
Replace and obsolete Ranked
flag with IsUserPlayable
2021-06-09 14:17:03 +09:00
ModMirror.cs
review modifications: maniamodmirror inheritance, reflection utilities, vertical flip option
2021-07-26 10:46:41 -04:00
ModMuted.cs
Remove brackets
2021-08-01 20:59:51 +03:00
ModNightcore.cs
Add abstract non-generic ModNightcore to pattern-match over
2020-11-15 15:32:02 +01:00
ModNoFail.cs
Replace and obsolete Ranked
flag with IsUserPlayable
2021-06-09 14:17:03 +09:00
ModNoMod.cs
Make Mod.Description
abstract and add missing descriptions
2021-04-15 14:36:26 +09:00
ModPerfect.cs
Make Perfect auto restart toggleable
2021-08-12 10:12:35 +08:00
ModRandom.cs
Moved the string
to int?
conversion logic into SettingsNumberBox
2021-06-28 11:00:07 +08:00
ModRateAdjust.cs
Make ModTimeRamp and ModRateAdjust incompatible
2021-02-23 18:10:03 +00:00
ModRelax.cs
Fix references to ModSuddenDeath
2021-02-24 14:44:53 +09:00
ModSuddenDeath.cs
Remove override
2021-08-12 10:27:36 +08:00
ModTimeRamp.cs
Make ModTimeRamp and ModRateAdjust incompatible
2021-02-23 18:10:03 +00:00
ModType.cs
ModWindDown.cs
Avoid mixing precision across time ramp bindables
2021-02-24 19:16:10 +01:00
ModWindUp.cs
Avoid mixing precision across time ramp bindables
2021-02-24 19:16:10 +01:00
ModWithVisibilityAdjustment.cs
Implement IApplicableToDrawableHitObject
for mods
2021-06-16 18:52:01 +09:00
MultiMod.cs
Add IDeepCloneable
interface and update existing CreateCopy
methods to use it
2021-07-19 12:54:17 +09:00