review modifications: maniamodmirror inheritance, reflection utilities, vertical flip option

This commit is contained in:
Gabe Livengood 2021-07-26 10:46:41 -04:00
parent 2e1cd4a389
commit 49160e4482
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GPG Key ID: 70321B78DAECE683
5 changed files with 71 additions and 33 deletions

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@ -10,13 +10,9 @@ using osu.Game.Rulesets.Mania.Beatmaps;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModMirror : Mod, IApplicableToBeatmap
public class ManiaModMirror : ModMirror, IApplicableToBeatmap
{
public override string Name => "Mirror";
public override string Acronym => "MR";
public override ModType Type => ModType.Conversion;
public override string Description => "Notes are flipped horizontally.";
public override double ScoreMultiplier => 1;
public void ApplyToBeatmap(IBeatmap beatmap)
{

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@ -7,6 +7,7 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Osu.Utils;
using osuTK;
namespace osu.Game.Rulesets.Osu.Mods
@ -19,19 +20,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
var osuObject = (OsuHitObject)hitObject;
osuObject.Position = new Vector2(osuObject.Position.X, OsuPlayfield.BASE_SIZE.Y - osuObject.Y);
if (!(hitObject is Slider slider))
return;
slider.NestedHitObjects.OfType<SliderTick>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
slider.NestedHitObjects.OfType<SliderRepeat>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
var controlPoints = slider.Path.ControlPoints.Select(p => new PathControlPoint(p.Position.Value, p.Type.Value)).ToArray();
foreach (var point in controlPoints)
point.Position.Value = new Vector2(point.Position.Value.X, -point.Position.Value.Y);
slider.Path = new SliderPath(controlPoints, slider.Path.ExpectedDistance.Value);
OsuHitObjectGenerationUtils.ReflectOsuHitObjectVertically(osuObject);
}
}
}

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@ -2,34 +2,36 @@
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Bindables;
using osu.Game.Configuration;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Osu.Utils;
using osuTK;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModMirror : ModMirror, IApplicableToHitObject
{
public override string Description => "Reflect the playfield.";
[SettingSource("Reflect Horizontally", "Reflect the playfield horizontally.")]
public Bindable<bool> ReflectY { get; } = new BindableBool(true);
[SettingSource("Reflect Vertically", "Reflect the playfield vertically.")]
public Bindable<bool> ReflectX { get; } = new BindableBool(false);
public void ApplyToHitObject(HitObject hitObject)
{
if (!(ReflectY.Value || ReflectX.Value))
return; // TODO deselect the mod if possible so replays and submissions don't have purposeless mods attached.
var osuObject = (OsuHitObject)hitObject;
osuObject.Position = new Vector2(OsuPlayfield.BASE_SIZE.X - osuObject.X, osuObject.Position.Y);
if (!(hitObject is Slider slider))
return;
slider.NestedHitObjects.OfType<SliderTick>().ForEach(h => h.Position = new Vector2(OsuPlayfield.BASE_SIZE.X - h.Position.X, h.Position.Y));
slider.NestedHitObjects.OfType<SliderRepeat>().ForEach(h => h.Position = new Vector2(OsuPlayfield.BASE_SIZE.X - h.Position.X, h.Position.Y));
var controlPoints = slider.Path.ControlPoints.Select(p => new PathControlPoint(p.Position.Value, p.Type.Value)).ToArray();
foreach (var point in controlPoints)
point.Position.Value = new Vector2(-point.Position.Value.X, point.Position.Value.Y);
slider.Path = new SliderPath(controlPoints, slider.Path.ExpectedDistance.Value);
if (ReflectY.Value)
OsuHitObjectGenerationUtils.ReflectOsuHitObjectHorizontally(osuObject);
if (ReflectX.Value)
OsuHitObjectGenerationUtils.ReflectOsuHitObjectVertically(osuObject);
}
}
}

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@ -2,7 +2,11 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
namespace osu.Game.Rulesets.Osu.Utils
@ -100,5 +104,53 @@ namespace osu.Game.Rulesets.Osu.Utils
initial.Length * MathF.Sin(finalAngleRad)
);
}
/// <summary>
/// Reflects an OsuHitObject's position horizontally (over the 'y axis').
/// </summary>
/// <param name="osuObject">The OsuHitObject to be reflected.</param>
/// <returns>The reflected OsuHitObject.</returns>
public static OsuHitObject ReflectOsuHitObjectHorizontally(OsuHitObject osuObject)
{
osuObject.Position = new Vector2(OsuPlayfield.BASE_SIZE.X - osuObject.X, osuObject.Position.Y);
if (!(osuObject is Slider slider))
return osuObject;
slider.NestedHitObjects.OfType<SliderTick>().ForEach(h => h.Position = new Vector2(OsuPlayfield.BASE_SIZE.X - h.Position.X, h.Position.Y));
slider.NestedHitObjects.OfType<SliderRepeat>().ForEach(h => h.Position = new Vector2(OsuPlayfield.BASE_SIZE.X - h.Position.X, h.Position.Y));
var controlPoints = slider.Path.ControlPoints.Select(p => new PathControlPoint(p.Position.Value, p.Type.Value)).ToArray();
foreach (var point in controlPoints)
point.Position.Value = new Vector2(-point.Position.Value.X, point.Position.Value.Y);
slider.Path = new SliderPath(controlPoints, slider.Path.ExpectedDistance.Value);
return osuObject;
}
/// <summary>
/// Reflects an OsuHitObject's position vertically (over the 'x axis').
/// </summary>
/// <param name="osuObject">The OsuHitObject to be reflected.</param>
/// <returns>The reflected OsuHitObject.</returns>
public static OsuHitObject ReflectOsuHitObjectVertically(OsuHitObject osuObject)
{
osuObject.Position = new Vector2(osuObject.Position.X, OsuPlayfield.BASE_SIZE.Y - osuObject.Y);
if (!(osuObject is Slider slider))
return osuObject;
slider.NestedHitObjects.OfType<SliderTick>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
slider.NestedHitObjects.OfType<SliderRepeat>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
var controlPoints = slider.Path.ControlPoints.Select(p => new PathControlPoint(p.Position.Value, p.Type.Value)).ToArray();
foreach (var point in controlPoints)
point.Position.Value = new Vector2(point.Position.Value.X, -point.Position.Value.Y);
slider.Path = new SliderPath(controlPoints, slider.Path.ExpectedDistance.Value);
return osuObject;
}
}
}

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@ -8,7 +8,6 @@ namespace osu.Game.Rulesets.Mods
public override string Name => "Mirror";
public override string Acronym => "MR";
public override ModType Type => ModType.Conversion;
public override string Description => "Flips the beatmap horizontally.";
public override double ScoreMultiplier => 1;
}
}