osu/osu.Game.Rulesets.Taiko
2023-04-25 12:12:46 +02:00
..
Beatmaps Add LegacyContext 2023-04-25 12:12:46 +02:00
Configuration Removed unnecessary directives that were added automatically and I forgot to remove 2023-01-10 12:44:27 +00:00
Difficulty Removed unnecessary methods, changed tests, and moved LimitedCapacityQueue.cs to a more generic namespace. 2022-11-19 16:53:35 +01:00
Edit Only allow hit placement when left mouse is clicked 2023-04-04 18:40:10 +02:00
Judgements Fix test, make strong hits have LargeBonus judgement 2022-08-30 15:00:46 +02:00
Mods Remove overrides on DC/NC mods 2023-04-10 17:49:29 +09:00
Objects Merge branch 'master' into maximum-judgement-offset-in-hit-object 2023-02-15 14:48:15 +09:00
Properties
Replays Use AsNonNull() instead. 2022-07-02 19:48:32 +08:00
Resources Add conversion tests 2023-02-09 23:23:58 +01:00
Scoring Partial everything 2022-11-27 00:00:27 +09:00
Skinning Move judgement text creation to base class and tidy things up 2022-12-24 12:22:36 +08:00
UI Expose taiko input manager in same manner as osu! 2023-03-08 22:52:06 +01:00
osu.Game.Rulesets.Taiko.csproj Update netstandard2.1 references to net6.0 2022-12-16 17:16:13 +09:00
TaikoInputManager.cs Partial everything 2022-11-27 00:00:27 +09:00
TaikoRuleset.cs Initial Taiko single tap implementation (still needs code to allow for Strong hits) 2023-02-27 13:18:08 +00:00
TaikoSettingsSubsection.cs Updated touch control scheme setting capitalization to be consistent with the rest of the settings menu 2023-01-10 11:57:21 +00:00
TaikoSkinComponentLookup.cs Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
TaikoSkinComponents.cs Add legacy taiko kiai glow element 2022-11-30 00:44:20 +01:00