osu/osu.Game.Rulesets.Taiko
andy840119 3d7367a842 Move the CreateConvertibleReplayFrame() into the base ruleset class for avoid api breaking change in the customized ruleset. 2022-09-10 11:07:23 +08:00
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Beatmaps
Difficulty Bump difficulty calculator versions 2022-09-02 16:27:25 +09:00
Edit Fix taiko drum rolls with zero length being placeable in editor 2022-08-18 16:50:36 +09:00
Judgements Fix test, make strong hits have LargeBonus judgement 2022-08-30 15:00:46 +02:00
Mods Change ruleset mod description types 2022-08-10 16:09:11 -04:00
Objects Also ignore drum roll strong judgement 2022-09-06 23:26:25 +09:00
Properties
Replays Use `AsNonNull()` instead. 2022-07-02 19:48:32 +08:00
Resources
Scoring
Skinning Fix taiko blueprints displaying incorrectly for drum rolls 2022-08-18 17:18:11 +09:00
UI Also ignore drum roll strong judgement 2022-09-06 23:26:25 +09:00
TaikoInputManager.cs Merge branch 'master' into hongaaronc/master 2022-07-22 15:55:38 +09:00
TaikoRuleset.cs Move the CreateConvertibleReplayFrame() into the base ruleset class for avoid api breaking change in the customized ruleset. 2022-09-10 11:07:23 +08:00
TaikoSkinComponent.cs Replace usages of `string.To{Lower,Upper}()` 2022-06-24 11:57:45 +02:00
TaikoSkinComponents.cs
osu.Game.Rulesets.Taiko.csproj