osu/osu.Game.Rulesets.Osu
Dean Herbert 16fcc4eaaa Fix incorrect anchor/origin causing rotation to look wrong on legacy skin arrows 2023-10-03 12:32:52 +09:00
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Beatmaps Rename `SliderVelocity` to `SliderVelocityMultiplier` to distinguish from `Velocity` 2023-09-06 19:01:08 +09:00
Configuration Add basic structural requirements for cursor ripples 2023-04-30 14:48:03 +09:00
Difficulty Expand comment to justify maximising bonus score 2023-09-15 18:35:17 +09:00
Edit Merge branch 'master' into limit-gameplay-sprite-dimensions 2023-09-26 16:40:32 +09:00
Judgements Automated pass 2023-06-24 01:00:03 +09:00
Mods Simplify code 2023-09-24 02:22:50 +03:00
Objects Split out reverse arrow implementations to allow better animation 2023-10-02 18:43:50 +09:00
Properties Automated pass 2023-06-24 01:00:03 +09:00
Replays Use new ArgumentNullException.ThrowIfNull throw-helper API 2022-12-22 21:27:59 +01:00
Resources/Testing/Beatmaps Add test for slider path edge case 2023-09-18 12:02:20 -04:00
Scoring Add back required override to make `AccuracyHeatmap` work 2023-06-01 13:26:47 +09:00
Skinning Fix incorrect anchor/origin causing rotation to look wrong on legacy skin arrows 2023-10-03 12:32:52 +09:00
Statistics Adjust metrics of `AccuracyHeatmap` 2023-07-13 18:30:57 +09:00
UI Merge branch 'master' into limit-gameplay-sprite-dimensions 2023-09-26 16:40:32 +09:00
Utils Automated pass 2023-06-24 01:00:03 +09:00
OsuInputManager.cs Add note about `CheckScreenSpaceActionPresJudgeable` being naive 2023-01-25 15:03:47 +09:00
OsuRuleset.cs Split legacy scoring attributes into a separate object 2023-09-07 21:10:38 +09:00
OsuSkinComponentLookup.cs Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
OsuSkinComponents.cs Implement ripples (legacy and default) 2023-04-30 14:48:03 +09:00
osu.Game.Rulesets.Osu.csproj Update language version 2023-02-25 02:15:56 +09:00