Expand comment to justify maximising bonus score

Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
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Dan Balasescu 2023-09-15 18:35:17 +09:00 committed by GitHub
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@ -131,6 +131,8 @@ private void simulateHit(HitObject hitObject, ref LegacyScoreAttributes attribut
const double maximum_rotations_per_second = 477.0 / 60;
// Normally, this value depends on the final overall difficulty. For simplicity, we'll only consider the worst case that maximises bonus score.
// As we're primarily concerned with computing the maximum theoretical final score,
// this will have the final effect of slightly underestimating bonus score achieved on stable when converting from score V1.
const double minimum_rotations_per_second = 3;
double secondsDuration = spinner.Duration / 1000;