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https://github.com/ppy/osu
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Implement ripples (legacy and default)
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@ -8,6 +8,7 @@ using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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@ -18,6 +19,7 @@ using osu.Framework.Testing.Input;
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using osu.Framework.Utils;
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using osu.Game.Audio;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Rulesets.Osu.Skinning;
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using osu.Game.Rulesets.Osu.UI.Cursor;
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using osu.Game.Screens.Play;
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@ -40,6 +42,8 @@ namespace osu.Game.Rulesets.Osu.Tests
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private Drawable background;
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private readonly Bindable<bool> ripples = new Bindable<bool>();
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public TestSceneGameplayCursor()
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{
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var ruleset = new OsuRuleset();
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@ -57,6 +61,8 @@ namespace osu.Game.Rulesets.Osu.Tests
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});
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});
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AddToggleStep("ripples", v => ripples.Value = v);
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AddSliderStep("circle size", 0f, 10f, 0f, val =>
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{
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config.SetValue(OsuSetting.AutoCursorSize, true);
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@ -67,6 +73,13 @@ namespace osu.Game.Rulesets.Osu.Tests
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AddStep("test cursor container", () => loadContent(false));
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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var rulesetConfig = (OsuRulesetConfigManager)RulesetConfigs.GetConfigFor(Ruleset.Value.CreateInstance()).AsNonNull();
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rulesetConfig.BindWith(OsuRulesetSetting.ShowCursorRipples, ripples);
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}
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[TestCase(1, 1)]
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[TestCase(5, 1)]
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[TestCase(10, 1)]
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@ -10,6 +10,7 @@ namespace osu.Game.Rulesets.Osu
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Cursor,
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CursorTrail,
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CursorParticles,
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CursorRipple,
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SliderScorePoint,
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ReverseArrow,
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HitCircleText,
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@ -105,6 +105,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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if (GetTexture("cursor-ripple") != null)
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return this.GetAnimation("cursor-ripple", false, false);
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return null;
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case OsuSkinComponents.CursorParticles:
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if (GetTexture("star2") != null)
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return new LegacyCursorParticles();
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@ -3,19 +3,66 @@
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Rulesets.Osu.Skinning.Default;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.UI.Cursor
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{
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public partial class CursorRippleVisualiser : CompositeDrawable
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public partial class CursorRippleVisualiser : CompositeDrawable, IKeyBindingHandler<OsuAction>
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{
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private readonly Bindable<bool> showRipples = new Bindable<bool>(true);
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[BackgroundDependencyLoader(true)]
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private void load(OsuRulesetConfigManager rulesetConfig)
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private void load(OsuRulesetConfigManager? rulesetConfig)
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{
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rulesetConfig?.BindWith(OsuRulesetSetting.ShowCursorTrail, showRipples);
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rulesetConfig?.BindWith(OsuRulesetSetting.ShowCursorRipples, showRipples);
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}
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public bool OnPressed(KeyBindingPressEvent<OsuAction> e)
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{
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if (showRipples.Value)
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{
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var ripple = new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.CursorRipple), _ => new DefaultCursorRipple())
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{
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Blending = BlendingParameters.Additive,
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Position = e.MousePosition
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};
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AddInternal(ripple);
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ripple.ScaleTo(0.05f)
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.ScaleTo(0.5f, 700, Easing.Out)
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.FadeTo(0.2f)
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.FadeOut(700)
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.Expire();
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}
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return false;
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}
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public void OnReleased(KeyBindingReleaseEvent<OsuAction> e)
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{
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}
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public partial class DefaultCursorRipple : CompositeDrawable
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{
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChildren = new Drawable[]
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{
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new RingPiece(3)
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{
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Size = new Vector2(512),
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}
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};
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}
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}
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}
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}
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@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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Children = new[]
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{
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cursorTrail = new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.CursorTrail), _ => new DefaultCursorTrail(), confineMode: ConfineMode.NoScaling),
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new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.CursorRipples), confineMode: ConfineMode.NoScaling),
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new CursorRippleVisualiser(),
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new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.CursorParticles), confineMode: ConfineMode.NoScaling),
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}
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};
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