osu/osu.Game/Beatmaps
2021-10-15 16:58:01 +09:00
..
ControlPoints Copy time between ControlPoints 2021-09-10 14:36:38 +09:00
Drawables Rename all remaining cases 2021-10-03 00:55:29 +09:00
Formats Merge branch 'master' into no-more-difficulty-control-points-info 2021-10-08 18:41:17 +09:00
Legacy Throw rather than ignore on invalid control point addition 2021-09-06 22:04:37 +09:00
Timing
Beatmap.cs Fix taiko weird difficulty multiplier failing on double convert 2021-10-06 15:18:06 +09:00
BeatmapConverter.cs Shallow clone BeatmapInfo during conversion process to avoid overwriting fields 2021-10-12 16:43:56 +09:00
BeatmapDifficulty.cs Fix taiko weird difficulty multiplier failing on double convert 2021-10-06 15:18:06 +09:00
BeatmapDifficultyCache.cs Avoid returning a live IEnumerable 2021-10-05 17:01:07 +09:00
BeatmapInfo.cs Move common interface implementations to extension methods 2021-10-05 14:41:14 +09:00
BeatmapInfoExtensions.cs Remove null check suppression and add non-null fallback 2021-10-05 14:49:59 +09:00
BeatmapManager.cs Remove redundant specs 2021-10-15 16:27:16 +09:00
BeatmapMetadata.cs Move common interface implementations to extension methods 2021-10-05 14:41:14 +09:00
BeatmapMetadataInfoExtensions.cs Move common interface implementations to extension methods 2021-10-05 14:41:14 +09:00
BeatmapMetrics.cs
BeatmapModelDownloader.cs Fix some cases where interface specifications can be used but weren't 2021-10-11 15:06:24 +09:00
BeatmapModelManager.cs Use actual BeatmapInfo rather than PlayableBeatmap.BeatmapInfo for editor writes 2021-10-13 14:50:12 +09:00
BeatmapOnlineInfo.cs
BeatmapOnlineLookupQueue.cs Rename APIRequest.Result to Response 2021-10-05 14:28:56 +09:00
BeatmapProcessor.cs Rename property, reword xmldoc and improve readability of update code 2021-07-21 17:32:56 +09:00
BeatmapSetFileInfo.cs Update all EF based models to implement new read only interfaces 2021-10-01 16:55:50 +09:00
BeatmapSetInfo.cs Inline single usage of StoryboardFile to avoid interface default method woes 2021-10-04 16:55:02 +09:00
BeatmapSetMetrics.cs
BeatmapSetOnlineInfo.cs Reword xmldoc slightly 2021-09-10 12:58:12 +09:00
BeatmapSetOnlineStatus.cs Update mapper usages with LocalisableDescription 2021-07-31 01:47:14 +03:00
BeatmapStatistic.cs
BeatmapStatisticIcon.cs
BeatmapStore.cs Rename all remaining cases 2021-10-03 00:55:29 +09:00
CountdownType.cs Add descriptions to enum members 2021-08-30 22:51:42 +02:00
DifficultyRating.cs
DifficultyRecommender.cs Rename all remaining cases 2021-10-03 00:55:29 +09:00
DummyWorkingBeatmap.cs Retrieve separated skin instance from working beatmap for editing 2021-08-15 21:18:09 +02:00
IBeatmap.cs Copy BaseDifficulty to Beatmap<T> and move all write operations across 2021-10-06 15:10:45 +09:00
IBeatmapConverter.cs
IBeatmapDifficultyInfo.cs Switch BeatmapDifficulty usages to use interface type 2021-10-01 16:55:50 +09:00
IBeatmapInfo.cs Mark BeatmapSet as nullable for the time being 2021-10-06 05:54:37 +09:00
IBeatmapMetadataInfo.cs Move common interface implementations to extension methods 2021-10-05 14:41:14 +09:00
IBeatmapModelManager.cs Add missing methods to interfaces 2021-10-06 12:55:04 +09:00
IBeatmapProcessor.cs
IBeatmapResourceProvider.cs
IBeatmapSetInfo.cs Inline single usage of StoryboardFile to avoid interface default method woes 2021-10-04 16:55:02 +09:00
IWorkingBeatmap.cs
IWorkingBeatmapCache.cs Add missing methods to interfaces 2021-10-06 12:55:04 +09:00
MetadataUtils.cs Check empty string more explicitly in IsRomanised() 2021-06-11 06:38:53 +02:00
StarDifficulty.cs
WorkingBeatmap.cs Lock one more case of usage 2021-10-14 16:22:43 +09:00
WorkingBeatmapCache.cs Add logging of WorkingBeatmapCache.Invalidate calls 2021-10-14 14:05:33 +09:00