Shallow clone BeatmapInfo during conversion process to avoid overwriting fields

This commit is contained in:
Dean Herbert 2021-10-12 16:42:09 +09:00
parent b79cf0b58b
commit 1373cc02d7

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@ -40,7 +40,13 @@ namespace osu.Game.Beatmaps
public IBeatmap Convert(CancellationToken cancellationToken = default)
{
// We always operate on a clone of the original beatmap, to not modify it game-wide
return ConvertBeatmap(Beatmap.Clone(), cancellationToken);
var original = Beatmap.Clone();
// Shallow clone isn't enough to ensure we don't mutate beatmap info unexpectedly.
// Can potentially be removed after `Beatmap.Difficulty` doesn't save back to `Beatmap.BeatmapInfo`.
original.BeatmapInfo = original.BeatmapInfo.Clone();
return ConvertBeatmap(original, cancellationToken);
}
/// <summary>