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https://github.com/ppy/osu
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7f30140b7e
Until now UpdateStateTransforms was applying results offsets to StartTime. This didn't cover the case of a HitObject with duration, where the call would be made with `StartTime + hitOffset` rather than `EndTime + hitOffset`. To resolve this, a new method has been added which should be used to handle hit-specific state transforms. |
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Configuration | ||
Difficulty | ||
Edit | ||
Judgements | ||
Mods | ||
Objects | ||
Replays | ||
Scoring | ||
Timing | ||
UI | ||
ILegacyRuleset.cs | ||
Ruleset.cs | ||
RulesetConfigCache.cs | ||
RulesetInfo.cs | ||
RulesetSelector.cs | ||
RulesetStore.cs |