..
Beatmaps
Revert "Remove X setter from CatchHitObject"
2020-12-14 13:18:14 +09:00
Difficulty
Refactor to pass clockrate in constructor rather than deriving from mods
2021-06-03 16:09:42 +10:00
Judgements
Restore hyper dash state on revert judgement result
2020-12-08 15:21:47 +09:00
MathUtils
Fix some weird private field names
2019-12-11 14:10:35 +09:00
Mods
Add new interface for autoplay mods
2021-05-25 18:09:24 +09:00
Objects
Remove "fruit visual representation" state from DrawableFruit
2021-06-07 14:49:37 +09:00
Properties
Merge remote-tracking branch 'upstream/master' into android
2019-01-29 18:13:43 -06:00
Replays
Rename FramedAutoGenerator<T> -> AutoGenerator<T>
2021-05-07 00:31:12 +09:00
Resources/Testing /Beatmaps
Fix right bound not being applied correctly
2020-08-20 20:25:40 +09:00
Scoring
Remove bogus CatchHitWindows
2021-06-07 13:16:07 +02:00
Skinning
Merge branch 'master' into fruit-representation
2021-06-07 16:05:00 +09:00
UI
Use seeded RNG for catch explosion animation
2021-06-04 19:54:46 +09:00
CatchInputManager.cs
Fix remaining issues
2019-02-28 13:31:40 +09:00
CatchRuleset.cs
fix capitalzation of osu!catch HitResults
2021-05-28 18:40:58 +02:00
CatchSkinComponent.cs
Revert SkinnableSprite lookups to old behaviour
2019-09-03 14:21:54 +09:00
CatchSkinComponents.cs
Don't recreate pieces when catch DHO is reused
2020-12-07 12:59:03 +09:00
osu.Game.Rulesets.Catch.csproj
Adjust package titles
2021-01-18 11:08:03 +09:00