osu/osu.Game.Rulesets.Taiko
Bartłomiej Dach 7acd186a3d
Revert to previous bound in drum roll tick generation
While `EndTime + tickSpacing` _was_ closer to what stable was using, it
could cause undesirable edge cases wherein a tick would be spawned
outside of the drum roll's duration
(see https://github.com/ppy/osu/pull/23768/files#r1222073027).

For this reason, stick with the old code for now, as it is not as
susceptible to that sort of breakage.
2023-06-08 09:56:39 +02:00
..
Beatmaps Add note about lastTickHittable requirement 2023-06-06 17:01:52 +09:00
Configuration
Difficulty
Edit
Judgements
Mods
Objects Revert to previous bound in drum roll tick generation 2023-06-08 09:56:39 +02:00
Properties
Replays
Resources
Scoring Rename parameters 2023-05-19 17:27:02 +09:00
Skinning Colour argon osu!taiko explosions based on the object hit 2023-06-06 15:49:03 +09:00
UI
osu.Game.Rulesets.Taiko.csproj
TaikoInputManager.cs
TaikoRuleset.cs Return StatisticItems rather than StatisticRows from ruleset 2023-06-01 14:35:15 +09:00
TaikoSettingsSubsection.cs
TaikoSkinComponentLookup.cs
TaikoSkinComponents.cs