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Colour argon osu!taiko explosions based on the object hit
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@ -1,9 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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@ -18,7 +16,9 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon
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public partial class ArgonHitExplosion : CompositeDrawable, IAnimatableHitExplosion
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{
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private readonly TaikoSkinComponents component;
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private readonly Circle outer;
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private readonly Circle inner;
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public ArgonHitExplosion(TaikoSkinComponents component)
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{
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@ -34,13 +34,9 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientVertical(
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new Color4(255, 227, 236, 255),
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new Color4(255, 198, 211, 255)
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),
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Masking = true,
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},
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new Circle
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inner = new Circle
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{
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Name = "Inner circle",
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Anchor = Anchor.Centre,
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@ -48,12 +44,6 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.White,
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Size = new Vector2(0.85f),
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = new Color4(255, 132, 191, 255).Opacity(0.5f),
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Radius = 45,
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},
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Masking = true,
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},
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};
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@ -63,6 +53,16 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon
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{
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this.FadeOut();
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bool isRim = (drawableHitObject.HitObject as Hit)?.Type == HitType.Rim;
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outer.Colour = isRim ? ArgonInputDrum.RIM_HIT_GRADIENT : ArgonInputDrum.CENTRE_HIT_GRADIENT;
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inner.EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = (isRim ? ArgonInputDrum.RIM_HIT_GLOW : ArgonInputDrum.CENTRE_HIT_GLOW).Opacity(0.5f),
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Radius = 45,
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};
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switch (component)
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{
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case TaikoSkinComponents.TaikoExplosionGreat:
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@ -19,6 +19,20 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon
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{
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public partial class ArgonInputDrum : AspectContainer
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{
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public static readonly ColourInfo RIM_HIT_GRADIENT = ColourInfo.GradientHorizontal(
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new Color4(227, 248, 255, 255),
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new Color4(198, 245, 255, 255)
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);
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public static readonly Colour4 RIM_HIT_GLOW = new Color4(126, 215, 253, 255);
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public static readonly ColourInfo CENTRE_HIT_GRADIENT = ColourInfo.GradientHorizontal(
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new Color4(255, 227, 236, 255),
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new Color4(255, 198, 211, 255)
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);
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public static readonly Colour4 CENTRE_HIT_GLOW = new Color4(255, 147, 199, 255);
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private const float rim_size = 0.3f;
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public ArgonInputDrum()
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@ -141,14 +155,11 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon
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Anchor = anchor,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientHorizontal(
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new Color4(227, 248, 255, 255),
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new Color4(198, 245, 255, 255)
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),
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Colour = RIM_HIT_GRADIENT,
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = new Color4(126, 215, 253, 170),
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Colour = RIM_HIT_GLOW.Opacity(0.66f),
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Radius = 50,
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},
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Alpha = 0,
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@ -166,14 +177,11 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon
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Anchor = anchor,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientHorizontal(
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new Color4(255, 227, 236, 255),
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new Color4(255, 198, 211, 255)
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),
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Colour = CENTRE_HIT_GRADIENT,
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = new Color4(255, 147, 199, 255),
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Colour = CENTRE_HIT_GLOW,
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Radius = 50,
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},
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Size = new Vector2(1 - rim_size),
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