mirror of https://github.com/ppy/osu
Add note about `lastTickHittable` requirement
This commit is contained in:
parent
3db080fad2
commit
56758afeed
|
@ -92,6 +92,14 @@ protected override Beatmap<TaikoHitObject> ConvertBeatmap(IBeatmap original, Can
|
|||
}).ToList();
|
||||
}
|
||||
|
||||
// TODO: stable makes the last tick of a drumroll non-required when the next object is too close.
|
||||
// This probably needs to be reimplemented:
|
||||
//
|
||||
// List<HitObject> hitobjects = hitObjectManager.hitObjects;
|
||||
// int ind = hitobjects.IndexOf(this);
|
||||
// if (i < hitobjects.Count - 1 && hitobjects[i + 1].HittableStartTime - (EndTime + (int)TickSpacing) <= (int)TickSpacing)
|
||||
// lastTickHittable = false;
|
||||
|
||||
return converted;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue