osu/osu.Game.Rulesets.Catch/Mods
Dean Herbert 79d546afa2 Add missing osu!catch difficulty adjust attributes 2021-07-11 10:14:42 +09:00
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CatchModAutoplay.cs Add new interface for autoplay mods 2021-05-25 18:09:24 +09:00
CatchModCinema.cs Allow autoplay score generation to access mod list 2021-02-07 18:35:34 +01:00
CatchModClassic.cs Implement "classic" mod for all other legacy rulesets 2021-04-21 09:14:33 +03:00
CatchModDaycore.cs
CatchModDifficultyAdjust.cs Add missing osu!catch difficulty adjust attributes 2021-07-11 10:14:42 +09:00
CatchModDoubleTime.cs
CatchModEasy.cs Reduce duplication by extracting ModEasyWithExtraLives 2020-11-16 19:54:00 +01:00
CatchModFlashlight.cs
CatchModFloatingFruits.cs Fix code quality issues 2021-04-24 14:35:49 +09:00
CatchModHalfTime.cs
CatchModHardRock.cs Use IApplicableToBeatmapProcessor in CatchModHardRock 2021-06-23 14:47:32 +09:00
CatchModHidden.cs Don't apply visibility increase to first object in osu!catch 2021-06-08 16:02:26 +09:00
CatchModNightcore.cs implement backing beats for nightcore mods 2019-12-15 16:56:02 +08:00
CatchModNoFail.cs
CatchModPerfect.cs Make perfect mod ignore all non-combo-affecting hitobjects 2020-07-21 17:04:45 +09:00
CatchModRelax.cs Move catcher movement logic of `Catcher` to `CatcherArea` 2021-06-11 15:39:06 +09:00
CatchModSuddenDeath.cs