osu/osu.Game/Skinning
Bartłomiej Dach a16c0641b2 Revert EF Core to version 2.2
This reverts commit f3faad74d5, reversing
changes made to 712e7bc7bf.

Several issues arose after migrating to 5.0, including, but possibly not
limited to, performance regressions in song select, as well as failures
when attempting to save beatmaps after metadata changes in the editor.
2021-03-21 11:05:15 +01:00
..
BeatmapSkinProvidingContainer.cs Reverted change to AllowConfigurationLookup and added a separate AllowColourLookup bool with config case based on lookup type in SkinProvidingContainer GetConfig call. 2021-01-13 13:07:07 -05:00
DefaultLegacySkin.cs Expose resources to skin via interface (and share common pieces with beatmap) 2020-12-21 15:18:52 +09:00
DefaultSkin.cs Use ISample everywhere in Skin GetSample lookup path 2021-02-18 18:32:28 +09:00
DefaultSkinConfiguration.cs
GameplaySkinComponent.cs
GlobalSkinColours.cs
HUDSkinComponent.cs
HUDSkinComponents.cs Merge branch 'master' into peppy/skinnable-health-display 2020-10-16 23:17:17 +09:00
IAnimationTimeReference.cs Expose animation start time as mutable in interface 2020-11-22 13:11:22 +01:00
IPooledSampleProvider.cs Trim double full-stop in xmldoc 2020-11-30 19:43:20 +01:00
ISkin.cs Use ISample everywhere in Skin GetSample lookup path 2021-02-18 18:32:28 +09:00
ISkinComponent.cs
ISkinSource.cs
LegacyAccuracyCounter.cs Apply same fix to legacy accuracy counter 2020-10-17 15:39:26 +02:00
LegacyBeatmapSkin.cs Use ISample everywhere in Skin GetSample lookup path 2021-02-18 18:32:28 +09:00
LegacyColourCompatibility.cs
LegacyHealthDisplay.cs apply different offset based on whether the marker is newStyle or not 2020-11-09 08:20:19 +01:00
LegacyJudgementPieceNew.cs Move CanBeNull specification to the interface 2020-11-20 16:30:48 +09:00
LegacyJudgementPieceOld.cs Show main judgement content above hitobjects 2020-11-20 16:25:48 +09:00
LegacyManiaSkinConfiguration.cs simplify implementation and adjust the default values 2020-12-13 22:43:36 +06:00
LegacyManiaSkinConfigurationLookup.cs add support for ScorePosition into LegacyManiaSkin 2020-12-10 20:11:08 +06:00
LegacyManiaSkinDecoder.cs Only trim trailing spaces to avoid breakage in storyboard parsing 2021-03-18 16:30:30 +09:00
LegacyRollingCounter.cs
LegacyScoreCounter.cs Split line for readability 2020-10-17 15:39:25 +02:00
LegacySkin.cs Fix disposal rather than performing some weird hack 2021-03-19 20:30:52 +09:00
LegacySkinConfiguration.cs
LegacySkinDecoder.cs
LegacySkinExtensions.cs Expose animation start time as mutable in interface 2020-11-22 13:11:22 +01:00
LegacySkinResourceStore.cs
LegacySkinTransformer.cs Use ISample everywhere in Skin GetSample lookup path 2021-02-18 18:32:28 +09:00
LegacySpriteText.cs Update to use virtual methods instead of reconstructing TextBuilder 2020-10-19 14:59:03 +09:00
PausableSkinnableSound.cs Merge branch 'master' into non-concurrent-sample-playback 2021-02-12 17:22:15 +09:00
PoolableSkinnableSample.cs Fix disposal rather than performing some weird hack 2021-03-19 20:30:52 +09:00
Skin.cs Merge branch 'master' into fix-unsafe-skinnable-sample-play 2021-03-18 19:51:46 +01:00
SkinConfigManager.cs
SkinConfiguration.cs
SkinCustomColourLookup.cs
SkinFileInfo.cs
SkinInfo.cs Split out SkinInfo ID constants and fix random logic 2020-11-11 11:54:40 +09:00
SkinManager.cs Revert EF Core to version 2.2 2021-03-21 11:05:15 +01:00
SkinnableDrawable.cs
SkinnableSound.cs Fix back to front initialisation order 2021-03-20 10:51:58 +09:00
SkinnableSprite.cs Fix SkinnableSprite initialising a drawable even when the texture is not available 2020-11-18 19:03:34 +09:00
SkinnableSpriteText.cs Apply changes to UI components overriding functions with changing signatures 2021-02-22 19:01:42 +09:00
SkinProvidingContainer.cs Use ISample everywhere in Skin GetSample lookup path 2021-02-18 18:32:28 +09:00
SkinReloadableDrawable.cs Add initial hit sample pooling 2020-11-19 19:51:09 +09:00
SkinStore.cs
SkinUtils.cs