osu/osu.Game.Rulesets.Taiko
Henry Lin 5972e43bc2 Renamed TaikoModFlip to TaikoModInvert 2021-05-16 12:51:40 +08:00
..
Audio Replace all usage of IBindableList.GetBoundCopy 2020-11-04 15:29:14 +09:00
Beatmaps Fix BPM multiplier not working in all cases 2021-01-12 17:50:22 +09:00
Difficulty Refactor to abstract out strain logic into StrainSkill class 2021-04-03 20:52:39 +11:00
Edit Move context menu logic to base class 2021-04-28 13:43:16 +09:00
Judgements Adjust health increase for drum roll tick to match new max result 2020-10-03 12:16:22 +02:00
Mods Renamed TaikoModFlip to TaikoModInvert 2021-05-16 12:51:40 +08:00
Objects Make strong hit DHOs public for pool registration 2020-12-20 18:02:34 +01:00
Properties
Replays Rename FramedAutoGenerator<T> -> AutoGenerator<T> 2021-05-07 00:31:12 +09:00
Resources Fix BPM multiplier not working in all cases 2021-01-12 17:50:22 +09:00
Scoring Replace comparison references to HitResult.Miss with IsHit 2020-10-02 23:31:24 +02:00
Skinning Remove bogus `InternalChildren` null-check 2021-05-15 00:09:34 +02:00
UI Remove Expires and RemoveWhenNotAlive override 2021-03-18 19:39:42 +09:00
TaikoInputManager.cs
TaikoRuleset.cs Renamed TaikoModFlip to TaikoModInvert 2021-05-16 12:51:40 +08:00
TaikoSkinComponent.cs
TaikoSkinComponents.cs Reintroduce KiaiHitExplosion as skinnable 2020-11-12 18:29:22 +09:00
osu.Game.Rulesets.Taiko.csproj Adjust package titles 2021-01-18 11:08:03 +09:00