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https://github.com/ppy/osu
synced 2024-12-25 16:22:23 +00:00
Move context menu logic to base class
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parent
532ec40395
commit
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@ -80,6 +80,9 @@ namespace osu.Game.Rulesets.Taiko.Edit
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if (selection.All(s => s.Item is TaikoHitObject))
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yield return new TernaryStateMenuItem("Strong") { State = { BindTarget = selectionStrongState } };
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foreach (var item in base.GetContextMenuItemsForSelection(selection))
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yield return item;
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}
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public override bool HandleMovement(MoveSelectionEvent<HitObject> moveEvent) => true;
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@ -7,7 +7,6 @@ using System.Linq;
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using Humanizer;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Audio;
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using osu.Game.Graphics.UserInterface;
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@ -17,7 +16,7 @@ using osu.Game.Rulesets.Objects.Types;
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namespace osu.Game.Screens.Edit.Compose.Components
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{
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public class EditorSelectionHandler : SelectionHandler<HitObject>, IHasContextMenu
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public class EditorSelectionHandler : SelectionHandler<HitObject>
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{
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[Resolved]
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protected EditorBeatmap EditorBeatmap { get; private set; }
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@ -171,46 +170,24 @@ namespace osu.Game.Screens.Edit.Compose.Components
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#region Context Menu
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public MenuItem[] ContextMenuItems
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{
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get
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{
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if (!SelectedBlueprints.Any(b => b.IsHovered))
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return Array.Empty<MenuItem>();
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var items = new List<MenuItem>();
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items.AddRange(GetContextMenuItemsForSelection(SelectedBlueprints));
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if (SelectedBlueprints.All(b => b.Item is IHasComboInformation))
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{
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items.Add(new TernaryStateMenuItem("New combo") { State = { BindTarget = SelectionNewComboState } });
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}
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if (SelectedBlueprints.Count == 1)
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items.AddRange(SelectedBlueprints[0].ContextMenuItems);
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items.AddRange(new[]
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{
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new OsuMenuItem("Sound")
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{
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Items = SelectionSampleStates.Select(kvp =>
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new TernaryStateMenuItem(kvp.Value.Description) { State = { BindTarget = kvp.Value } }).ToArray()
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},
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new OsuMenuItem("Delete", MenuItemType.Destructive, DeleteSelected),
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});
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return items.ToArray();
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}
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}
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/// <summary>
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/// Provide context menu items relevant to current selection. Calling base is not required.
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/// </summary>
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/// <param name="selection">The current selection.</param>
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/// <returns>The relevant menu items.</returns>
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protected virtual IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint<HitObject>> selection)
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=> Enumerable.Empty<MenuItem>();
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protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint<HitObject>> selection)
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{
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if (SelectedBlueprints.All(b => b.Item is IHasComboInformation))
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{
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yield return new TernaryStateMenuItem("New combo") { State = { BindTarget = SelectionNewComboState } };
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}
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yield return new OsuMenuItem("Sound")
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{
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Items = SelectionSampleStates.Select(kvp =>
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new TernaryStateMenuItem(kvp.Value.Description) { State = { BindTarget = kvp.Value } }).ToArray()
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};
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}
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#endregion
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}
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@ -8,12 +8,15 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Edit;
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using osuTK;
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using osuTK.Input;
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@ -23,7 +26,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// <summary>
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/// A component which outlines items and handles movement of selections.
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/// </summary>
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public abstract class SelectionHandler<T> : CompositeDrawable, IKeyBindingHandler<PlatformAction>
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public abstract class SelectionHandler<T> : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu
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{
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/// <summary>
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/// The currently selected blueprints.
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@ -341,5 +344,37 @@ namespace osu.Game.Screens.Edit.Compose.Components
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}
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#endregion
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#region Context Menu
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public MenuItem[] ContextMenuItems
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{
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get
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{
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if (!SelectedBlueprints.Any(b => b.IsHovered))
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return Array.Empty<MenuItem>();
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var items = new List<MenuItem>();
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items.AddRange(GetContextMenuItemsForSelection(SelectedBlueprints));
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if (SelectedBlueprints.Count == 1)
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items.AddRange(SelectedBlueprints[0].ContextMenuItems);
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items.Add(new OsuMenuItem("Delete", MenuItemType.Destructive, DeleteSelected));
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return items.ToArray();
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}
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}
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/// <summary>
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/// Provide context menu items relevant to current selection. Calling base is not required.
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/// </summary>
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/// <param name="selection">The current selection.</param>
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/// <returns>The relevant menu items.</returns>
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protected virtual IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint<T>> selection)
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=> Enumerable.Empty<MenuItem>();
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#endregion
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}
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}
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