osu/osu.Game/Skinning
Dean Herbert 8d38d9cc93 Add hotkey to select random skin 2020-11-11 13:05:03 +09:00
..
BeatmapSkinProvidingContainer.cs
DefaultLegacySkin.cs Split out SkinInfo ID constants and fix random logic 2020-11-11 11:54:40 +09:00
DefaultSkin.cs
DefaultSkinConfiguration.cs
GameplaySkinComponent.cs Use char overloads for string methods 2020-10-16 11:52:29 +02:00
GlobalSkinColours.cs
HUDSkinComponent.cs Use char overloads for string methods 2020-10-16 11:52:29 +02:00
HUDSkinComponents.cs Merge branch 'master' into peppy/skinnable-health-display 2020-10-16 23:17:17 +09:00
IAnimationTimeReference.cs
ISkin.cs
ISkinComponent.cs
ISkinSource.cs
LegacyAccuracyCounter.cs Apply same fix to legacy accuracy counter 2020-10-17 15:39:26 +02:00
LegacyBeatmapSkin.cs
LegacyColourCompatibility.cs
LegacyHealthDisplay.cs apply different offset based on whether the marker is newStyle or not 2020-11-09 08:20:19 +01:00
LegacyManiaSkinConfiguration.cs
LegacyManiaSkinConfigurationLookup.cs
LegacyManiaSkinDecoder.cs Add missing string function ordinal specifications 2020-10-16 12:49:31 +09:00
LegacyRollingCounter.cs
LegacyScoreCounter.cs Split line for readability 2020-10-17 15:39:25 +02:00
LegacySkin.cs Simplify sample lookup 2020-10-30 22:33:27 +09:00
LegacySkinConfiguration.cs Add support for ScorePrefix and ScoreOverlap values in legacy skins 2020-10-16 06:16:20 +02:00
LegacySkinDecoder.cs
LegacySkinExtensions.cs
LegacySkinResourceStore.cs
LegacySkinTransformer.cs
LegacySpriteText.cs Update to use virtual methods instead of reconstructing TextBuilder 2020-10-19 14:59:03 +09:00
PausableSkinnableSound.cs Fix paused samples potentially getting stuck in a playing state in rapid toggling 2020-11-05 16:14:23 +09:00
Skin.cs
SkinConfigManager.cs
SkinConfiguration.cs
SkinCustomColourLookup.cs
SkinFileInfo.cs
SkinInfo.cs Split out SkinInfo ID constants and fix random logic 2020-11-11 11:54:40 +09:00
SkinManager.cs Add hotkey to select random skin 2020-11-11 13:05:03 +09:00
SkinProvidingContainer.cs
SkinReloadableDrawable.cs Initial Apply()/FreeAfterUse() DHO implementation 2020-11-06 23:02:37 +09:00
SkinStore.cs
SkinUtils.cs
SkinnableDrawable.cs Allow bypassing origin/anchor setting of skinnable components 2020-10-14 19:16:34 +09:00
SkinnableSound.cs Don't force Gameplay prefix on all skin sample lookups 2020-10-30 11:59:40 +09:00
SkinnableSprite.cs
SkinnableSpriteText.cs