osu/osu.Game
Dean Herbert 491ab74059 Schedule pushWhenLoaded once ever
Previously it was being scheduled another time each OnResume, resulting
in more and more calls as a user retries the same beatmap multiple
times.

To simplify things I've decided to just schedule once ever. This means
that on resuming there's no 400ms delay any more, but in testing this
isn't really an issue (load time is still high enough that it will never
really be below that anyway). Even if gameplay was to load faster, the
animation should gracefully proceed.
2020-12-10 16:33:30 +09:00
..
Audio Ensure equality member consistency for SampleInfo 2020-12-03 23:25:53 +01:00
Beatmaps Rename parameters 2020-12-02 10:55:48 +09:00
Collections
Configuration add keybind for in game overlay 2020-11-29 20:59:02 -05:00
Database
Extensions
Graphics Use async overloads 2020-12-03 18:04:53 +09:00
Input Revert leasing logic 2020-12-05 22:15:41 +01:00
IO
IPC
Migrations
Online Merge pull request #11035 from smoogipoo/add-playlist-length 2020-12-03 18:39:54 +09:00
Overlays Merge pull request #11105 from Joehuu/mod-settings-fade-in/out 2020-12-07 17:12:29 +09:00
Properties
Replays
Rulesets Merge branch 'master' into fix-sample-expire 2020-12-04 13:49:08 +09:00
Scoring
Screens Schedule pushWhenLoaded once ever 2020-12-10 16:33:30 +09:00
Skinning Merge branch 'master' into fix-sample-expire 2020-12-04 13:49:08 +09:00
Storyboards Better API for dealing with the contained drawable samples 2020-11-30 19:26:25 +09:00
Tests Merge pull request #11035 from smoogipoo/add-playlist-length 2020-12-03 18:39:54 +09:00
Updater
Users
Utils Merge pull request #11033 from smoogipoo/immutable-hit-samples 2020-12-02 14:44:26 +09:00
osu!.res
osu.Game.csproj Update framework 2020-12-03 17:42:41 +09:00
OsuGame.cs
OsuGameBase.cs
PerformFromMenuRunner.cs