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https://github.com/ppy/osu
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491ab74059
Previously it was being scheduled another time each OnResume, resulting in more and more calls as a user retries the same beatmap multiple times. To simplify things I've decided to just schedule once ever. This means that on resuming there's no 400ms delay any more, but in testing this isn't really an issue (load time is still high enough that it will never really be below that anyway). Even if gameplay was to load faster, the animation should gracefully proceed. |
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.. | ||
Audio | ||
Beatmaps | ||
Collections | ||
Configuration | ||
Database | ||
Extensions | ||
Graphics | ||
Input | ||
IO | ||
IPC | ||
Migrations | ||
Online | ||
Overlays | ||
Properties | ||
Replays | ||
Rulesets | ||
Scoring | ||
Screens | ||
Skinning | ||
Storyboards | ||
Tests | ||
Updater | ||
Users | ||
Utils | ||
osu!.res | ||
osu.Game.csproj | ||
OsuGame.cs | ||
OsuGameBase.cs | ||
PerformFromMenuRunner.cs |