osu/osu.Game/Screens
Dean Herbert 491ab74059 Schedule pushWhenLoaded once ever
Previously it was being scheduled another time each OnResume, resulting
in more and more calls as a user retries the same beatmap multiple
times.

To simplify things I've decided to just schedule once ever. This means
that on resuming there's no 400ms delay any more, but in testing this
isn't really an issue (load time is still high enough that it will never
really be below that anyway). Even if gameplay was to load faster, the
animation should gracefully proceed.
2020-12-10 16:33:30 +09:00
..
Backgrounds
Edit Merge pull request #11031 from peppy/editor-fix-beat-snapping-new-beatmap 2020-12-02 15:17:09 +09:00
Menu Restore kiai time flashing behaviour 2020-11-23 14:27:02 +09:00
Multi Invoke on initial bind 2020-12-03 18:06:55 +09:00
Play Schedule pushWhenLoaded once ever 2020-12-10 16:33:30 +09:00
Ranking Merge branch 'master' into remove-default-retry-balue 2020-11-22 10:54:40 +01:00
Select Select recommended beatmap if last selection is filtered 2020-12-03 23:13:14 +02:00
BackgroundScreen.cs
BackgroundScreenStack.cs
IOsuScreen.cs Extract UserActivity logic to OsuGame. 2020-11-08 12:29:52 +01:00
Loader.cs
OsuScreen.cs Apply review suggestions. 2020-11-09 13:39:50 +01:00
OsuScreenDependencies.cs
OsuScreenStack.cs
ScorePresentType.cs
ScreenWhiteBox.cs
StartupScreen.cs