osu/osu.Game.Rulesets.Taiko
Pasi4K5 7a4fc9ffc8 Move seed to base class 2021-06-03 18:16:11 +02:00
..
Audio Replace all usage of IBindableList.GetBoundCopy 2020-11-04 15:29:14 +09:00
Beatmaps Remove all local type update logic from `TaikoBeatmapConverter` 2021-05-26 13:23:01 +09:00
Difficulty Refactor to pass clockrate in constructor rather than deriving from mods 2021-06-03 16:09:42 +10:00
Edit Ensure `EditorBeatmap.Update` is called inside `PerformOnSelection` calls 2021-05-23 21:22:35 +09:00
Judgements
Mods Move seed to base class 2021-06-03 18:16:11 +02:00
Objects Move taiko `Type` to `Hit` and localise all bind handling 2021-05-26 13:40:36 +09:00
Properties
Replays Rename FramedAutoGenerator<T> -> AutoGenerator<T> 2021-05-07 00:31:12 +09:00
Resources Fix BPM multiplier not working in all cases 2021-01-12 17:50:22 +09:00
Scoring
Skinning Update other transformers with similar refactored logic 2021-05-30 19:15:59 +09:00
UI Remove Expires and RemoveWhenNotAlive override 2021-03-18 19:39:42 +09:00
TaikoInputManager.cs
TaikoRuleset.cs Renamed TaikoModFlip to TaikoModSwap 2021-05-17 11:04:01 +08:00
TaikoSkinComponent.cs
TaikoSkinComponents.cs Reintroduce KiaiHitExplosion as skinnable 2020-11-12 18:29:22 +09:00
osu.Game.Rulesets.Taiko.csproj Adjust package titles 2021-01-18 11:08:03 +09:00