osu/osu.Game/Screens/Play
Bartłomiej Dach 576417947e
Round unstable rate in counter rather than truncating
2021-11-11 13:36:06 +01:00
..
Break Update usages of `BufferedContainer` in line with framework changes 2021-11-05 15:54:49 +09:00
HUD Round unstable rate in counter rather than truncating 2021-11-11 13:36:06 +01:00
PlayerSettings Fix settings item having zero height 2021-10-18 23:30:38 +02:00
BeatmapMetadataDisplay.cs Rename `BeatmapInfo.Version` to `DifficultyName` to match underlying interface 2021-11-11 17:20:53 +09:00
BreakOverlay.cs Remove redundant arguments 2021-07-05 23:52:39 +08:00
BreakTracker.cs Apply batch fixing of built-in types using `var` 2021-10-27 13:04:41 +09:00
ComboEffects.cs
DimmableStoryboard.cs
EpilepsyWarning.cs
FailAnimation.cs Reduce fail animation tint slightly 2021-11-01 13:06:26 +09:00
FailOverlay.cs
GameplayClock.cs
GameplayClockContainer.cs Resolve `GameplayClockContainer` instead of `Player` 2021-09-20 10:28:58 -04:00
GameplayMenuOverlay.cs Update with keybinding changes 2021-09-16 18:26:12 +09:00
GameplayState.cs Make `GameplayState.Score` immutable 2021-10-05 14:55:40 +09:00
HUDOverlay.cs Update with keybinding changes 2021-09-16 18:26:12 +09:00
HotkeyExitOverlay.cs Update with keybinding changes 2021-09-16 18:26:12 +09:00
HotkeyRetryOverlay.cs Update with keybinding changes 2021-09-16 18:26:12 +09:00
ILocalUserPlayInfo.cs Remove unnecessary `public` prefix in interface specification 2021-08-17 16:22:14 +09:00
ISamplePlaybackDisabler.cs
KeyCounter.cs
KeyCounterAction.cs
KeyCounterDisplay.cs Fix `KeyCounterDisplay` potentially getting stuck invisible due to autosize masking 2021-09-20 23:52:01 +09:00
KeyCounterKeyboard.cs
KeyCounterMouse.cs
KeyCounterState.cs
MasterGameplayClockContainer.cs Avoid accounting for the pause pitch adjust effect when "fixing" hardware offset adjustments 2021-09-17 15:43:38 +09:00
PauseOverlay.cs Update usages of `Drawable.Click()` 2021-08-04 17:30:33 +09:00
Player.cs Change ruleset ID assert in player to null-check 2021-10-18 23:45:06 +02:00
PlayerConfiguration.cs Rename variable to better reflect its purpose 2021-08-16 16:48:40 +09:00
PlayerLoader.cs Fix epilepsy warning not being faded out on an early exit from `PlayerLoader` 2021-10-18 13:30:37 +09:00
ReplayPlayer.cs Make `GameplayState.Score` immutable 2021-10-05 14:55:40 +09:00
ReplayPlayerLoader.cs
ResumeOverlay.cs
RoomSubmittingPlayer.cs Don't bind to RoomId where it's expected to be constant 2021-08-24 14:25:40 +09:00
ScreenSuspensionHandler.cs
ScreenWithBeatmapBackground.cs Remove unnecessary `AllowTrackAdjustments` overrides, add true to `SongSelect` 2021-09-15 13:12:57 +03:00
SkipOverlay.cs Update with keybinding changes 2021-09-16 18:26:12 +09:00
SoloPlayer.cs Rename last remaining `BeatmapInfo Beatmap` usage 2021-10-04 17:35:53 +09:00
SoloSpectator.cs Rename `User` to `APIUser` and move to correct namespace 2021-11-07 11:26:01 +09:00
SoloSpectatorPlayer.cs Separate solo spectator player and "exit on restart" logic to own class 2021-08-27 13:24:37 +03:00
SongProgress.cs Remove unused property in `SongProgress` 2021-09-18 12:05:06 -04:00
SongProgressBar.cs Move handling of replay seek operations out of progress bar 2021-07-09 14:28:59 +09:00
SongProgressGraph.cs Apply batch fixing of built-in types using `var` 2021-10-27 13:04:41 +09:00
SongProgressInfo.cs Apply batch fixing of built-in types using `var` 2021-10-27 13:04:41 +09:00
SpectatorPlayer.cs Make `GameplayState.Score` immutable 2021-10-05 14:55:40 +09:00
SpectatorPlayerLoader.cs Separate solo spectator player and "exit on restart" logic to own class 2021-08-27 13:24:37 +03:00
SpectatorResultsScreen.cs
SquareGraph.cs Update usages of `BufferedContainer` in line with framework changes 2021-11-05 15:54:49 +09:00
SubmittingPlayer.cs Apply batch fixing of built-in types using `var` 2021-10-27 13:04:41 +09:00