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Break
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Update usages of `BufferedContainer` in line with framework changes
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2021-11-05 15:54:49 +09:00 |
HUD
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Round unstable rate in counter rather than truncating
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2021-11-11 13:36:06 +01:00 |
PlayerSettings
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Fix settings item having zero height
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2021-10-18 23:30:38 +02:00 |
BeatmapMetadataDisplay.cs
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Rename `BeatmapInfo.Version` to `DifficultyName` to match underlying interface
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2021-11-11 17:20:53 +09:00 |
BreakOverlay.cs
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Remove redundant arguments
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2021-07-05 23:52:39 +08:00 |
BreakTracker.cs
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Apply batch fixing of built-in types using `var`
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2021-10-27 13:04:41 +09:00 |
ComboEffects.cs
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DimmableStoryboard.cs
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EpilepsyWarning.cs
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FailAnimation.cs
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Reduce fail animation tint slightly
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2021-11-01 13:06:26 +09:00 |
FailOverlay.cs
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GameplayClock.cs
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GameplayClockContainer.cs
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Resolve `GameplayClockContainer` instead of `Player`
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2021-09-20 10:28:58 -04:00 |
GameplayMenuOverlay.cs
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Update with keybinding changes
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2021-09-16 18:26:12 +09:00 |
GameplayState.cs
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Make `GameplayState.Score` immutable
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2021-10-05 14:55:40 +09:00 |
HUDOverlay.cs
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Update with keybinding changes
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2021-09-16 18:26:12 +09:00 |
HotkeyExitOverlay.cs
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Update with keybinding changes
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2021-09-16 18:26:12 +09:00 |
HotkeyRetryOverlay.cs
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Update with keybinding changes
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2021-09-16 18:26:12 +09:00 |
ILocalUserPlayInfo.cs
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Remove unnecessary `public` prefix in interface specification
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2021-08-17 16:22:14 +09:00 |
ISamplePlaybackDisabler.cs
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KeyCounter.cs
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KeyCounterAction.cs
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KeyCounterDisplay.cs
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Fix `KeyCounterDisplay` potentially getting stuck invisible due to autosize masking
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2021-09-20 23:52:01 +09:00 |
KeyCounterKeyboard.cs
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KeyCounterMouse.cs
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KeyCounterState.cs
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MasterGameplayClockContainer.cs
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Avoid accounting for the pause pitch adjust effect when "fixing" hardware offset adjustments
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2021-09-17 15:43:38 +09:00 |
PauseOverlay.cs
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Update usages of `Drawable.Click()`
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2021-08-04 17:30:33 +09:00 |
Player.cs
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Change ruleset ID assert in player to null-check
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2021-10-18 23:45:06 +02:00 |
PlayerConfiguration.cs
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Rename variable to better reflect its purpose
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2021-08-16 16:48:40 +09:00 |
PlayerLoader.cs
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Fix epilepsy warning not being faded out on an early exit from `PlayerLoader`
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2021-10-18 13:30:37 +09:00 |
ReplayPlayer.cs
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Make `GameplayState.Score` immutable
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2021-10-05 14:55:40 +09:00 |
ReplayPlayerLoader.cs
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ResumeOverlay.cs
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RoomSubmittingPlayer.cs
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Don't bind to RoomId where it's expected to be constant
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2021-08-24 14:25:40 +09:00 |
ScreenSuspensionHandler.cs
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ScreenWithBeatmapBackground.cs
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Remove unnecessary `AllowTrackAdjustments` overrides, add true to `SongSelect`
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2021-09-15 13:12:57 +03:00 |
SkipOverlay.cs
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Update with keybinding changes
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2021-09-16 18:26:12 +09:00 |
SoloPlayer.cs
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Rename last remaining `BeatmapInfo Beatmap` usage
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2021-10-04 17:35:53 +09:00 |
SoloSpectator.cs
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Rename `User` to `APIUser` and move to correct namespace
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2021-11-07 11:26:01 +09:00 |
SoloSpectatorPlayer.cs
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Separate solo spectator player and "exit on restart" logic to own class
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2021-08-27 13:24:37 +03:00 |
SongProgress.cs
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Remove unused property in `SongProgress`
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2021-09-18 12:05:06 -04:00 |
SongProgressBar.cs
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Move handling of replay seek operations out of progress bar
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2021-07-09 14:28:59 +09:00 |
SongProgressGraph.cs
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Apply batch fixing of built-in types using `var`
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2021-10-27 13:04:41 +09:00 |
SongProgressInfo.cs
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Apply batch fixing of built-in types using `var`
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2021-10-27 13:04:41 +09:00 |
SpectatorPlayer.cs
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Make `GameplayState.Score` immutable
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2021-10-05 14:55:40 +09:00 |
SpectatorPlayerLoader.cs
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Separate solo spectator player and "exit on restart" logic to own class
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2021-08-27 13:24:37 +03:00 |
SpectatorResultsScreen.cs
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SquareGraph.cs
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Update usages of `BufferedContainer` in line with framework changes
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2021-11-05 15:54:49 +09:00 |
SubmittingPlayer.cs
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Apply batch fixing of built-in types using `var`
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2021-10-27 13:04:41 +09:00 |