Reduce fail animation tint slightly

This commit is contained in:
Dean Herbert 2021-11-01 13:06:26 +09:00
parent 74d408149d
commit 02e69626e3
1 changed files with 2 additions and 1 deletions

View File

@ -10,6 +10,7 @@
using osu.Framework.Allocation;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -83,7 +84,7 @@ private void load(AudioManager audio, IBindable<WorkingBeatmap> beatmap)
Content,
redFlashLayer = new Box
{
Colour = Color4.Red,
Colour = Color4.Red.Opacity(0.6f),
RelativeSizeAxes = Axes.Both,
Blending = BlendingParameters.Additive,
Depth = float.MinValue,