osu/osu.Game.Rulesets.Taiko
2021-09-21 15:20:04 +09:00
..
Beatmaps Fix instability of taiko double conversion 2021-08-30 15:30:18 +09:00
Difficulty changed decay system to allow for customizing the currentStrain 2021-08-16 22:14:29 +00:00
Edit Ensure EditorBeatmap.Update is called inside PerformOnSelection calls 2021-05-23 21:22:35 +09:00
Judgements
Mods Adjust to make HD slightly harder and not obsolete 2021-09-21 15:20:04 +09:00
Objects Update with keybinding changes 2021-09-16 18:26:12 +09:00
Properties
Replays Rename FramedAutoGenerator<T> -> AutoGenerator<T> 2021-05-07 00:31:12 +09:00
Resources
Scoring
Skinning Update with keybinding changes 2021-09-16 18:26:12 +09:00
UI Fix taiko HD not calculating pre-empt correctly 2021-09-17 17:24:03 +09:00
osu.Game.Rulesets.Taiko.csproj
TaikoInputManager.cs
TaikoRuleset.cs Revert imports re-ordering 2021-07-28 18:32:38 +08:00
TaikoSkinComponent.cs
TaikoSkinComponents.cs