mirror of
https://github.com/ppy/osu
synced 2024-12-27 01:12:45 +00:00
Fix taiko HD not calculating pre-empt correctly
This commit is contained in:
parent
9bacc0d50c
commit
c9e76783e6
@ -2,43 +2,41 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Mods
|
||||
{
|
||||
public class TaikoModHidden : ModHidden
|
||||
public class TaikoModHidden : ModHidden, IApplicableToDrawableRuleset<TaikoHitObject>
|
||||
{
|
||||
public override string Description => @"Beats fade out before you hit them!";
|
||||
public override double ScoreMultiplier => 1.06;
|
||||
|
||||
private ControlPointInfo controlPointInfo;
|
||||
private DrawableTaikoRuleset drawableRuleset;
|
||||
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<TaikoHitObject> drawableRuleset)
|
||||
{
|
||||
this.drawableRuleset = (DrawableTaikoRuleset)drawableRuleset;
|
||||
}
|
||||
|
||||
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
|
||||
{
|
||||
ApplyNormalVisibilityState(hitObject, state);
|
||||
}
|
||||
|
||||
protected double MultiplierAt(double position)
|
||||
{
|
||||
double beatLength = controlPointInfo.TimingPointAt(position).BeatLength;
|
||||
double speedMultiplier = controlPointInfo.DifficultyPointAt(position).SpeedMultiplier;
|
||||
|
||||
return speedMultiplier * TimingControlPoint.DEFAULT_BEAT_LENGTH / beatLength;
|
||||
}
|
||||
|
||||
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
|
||||
{
|
||||
switch (hitObject)
|
||||
{
|
||||
case DrawableDrumRollTick _:
|
||||
case DrawableHit _:
|
||||
double preempt = 10000 / MultiplierAt(hitObject.HitObject.StartTime);
|
||||
double preempt = drawableRuleset.TimeRange.Value / drawableRuleset.ControlPointAt(hitObject.HitObject.StartTime).Multiplier;
|
||||
double start = hitObject.HitObject.StartTime - preempt * 0.6;
|
||||
double duration = preempt * 0.3;
|
||||
|
||||
@ -56,10 +54,5 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void ApplyToBeatmap(IBeatmap beatmap)
|
||||
{
|
||||
controlPointInfo = beatmap.ControlPointInfo;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
@ -16,6 +17,7 @@ using osu.Game.Input.Handlers;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Timing;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
@ -60,6 +62,14 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
scroller.Height = ToLocalSpace(playfieldScreen.TopLeft + new Vector2(0, playfieldScreen.Height / 20)).Y;
|
||||
}
|
||||
|
||||
public MultiplierControlPoint ControlPointAt(double time)
|
||||
{
|
||||
int result = ControlPoints.BinarySearch(new MultiplierControlPoint(time));
|
||||
if (result < 0)
|
||||
result = Math.Clamp(~result - 1, 0, ControlPoints.Count);
|
||||
return ControlPoints[result];
|
||||
}
|
||||
|
||||
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new TaikoPlayfieldAdjustmentContainer();
|
||||
|
||||
protected override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);
|
||||
|
Loading…
Reference in New Issue
Block a user