osu/osu.Game.Rulesets.Taiko
Bartłomiej Dach 8c3fbb6eb4
Merge branch 'master' into Liswiera-FL-changes
2022-01-24 21:32:36 +01:00
..
Beatmaps Use `ctor` rather than `MemberwiseClone` to guarantee a safer clone of `BeatmapDifficulty` 2022-01-13 13:23:41 +09:00
Difficulty Clean up comments 2021-12-21 14:03:24 +03:00
Edit Ensure `EditorBeatmap.Update` is called inside `PerformOnSelection` calls 2021-05-23 21:22:35 +09:00
Judgements Adjust health increase for drum roll tick to match new max result 2020-10-03 12:16:22 +02:00
Mods Tweak allowable ranges of size multiplier 2022-01-24 21:32:31 +01:00
Objects Fix drum rolls nested objects not applying min result on kill 2022-01-16 17:53:37 +01:00
Properties
Replays Rename FramedAutoGenerator<T> -> AutoGenerator<T> 2021-05-07 00:31:12 +09:00
Resources Fix BPM multiplier not working in all cases 2021-01-12 17:50:22 +09:00
Scoring Copy `BaseDifficulty` to `Beatmap<T>` and move all write operations across 2021-10-06 15:10:45 +09:00
Skinning Replace `TimeSignatures` enum with struct for storage of arbitrary meter 2022-01-22 20:50:31 +01:00
UI Remove unused params from BDL methods 2022-01-15 01:06:39 +01:00
TaikoInputManager.cs
TaikoRuleset.cs Update `DifficultyCalculator` to take an `IRulesetInfo` 2021-11-15 19:16:48 +09:00
TaikoSkinComponent.cs
TaikoSkinComponents.cs Reintroduce KiaiHitExplosion as skinnable 2020-11-12 18:29:22 +09:00
osu.Game.Rulesets.Taiko.csproj Adjust package titles 2021-01-18 11:08:03 +09:00