mirror of https://github.com/ppy/osu
Update `DifficultyCalculator` to take an `IRulesetInfo`
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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.EmptyFreeform
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{
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public class EmptyFreeformDifficultyCalculator : DifficultyCalculator
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{
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public EmptyFreeformDifficultyCalculator(Ruleset ruleset, IWorkingBeatmap beatmap)
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public EmptyFreeformDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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{
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}
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@ -31,7 +31,7 @@ public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) =>
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new EmptyFreeformBeatmapConverter(beatmap, this);
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) =>
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new EmptyFreeformDifficultyCalculator(this, beatmap);
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new EmptyFreeformDifficultyCalculator(RulesetInfo, beatmap);
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public override IEnumerable<Mod> GetModsFor(ModType type)
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{
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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Pippidon
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{
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public class PippidonDifficultyCalculator : DifficultyCalculator
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{
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public PippidonDifficultyCalculator(Ruleset ruleset, IWorkingBeatmap beatmap)
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public PippidonDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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{
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}
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@ -27,7 +27,7 @@ public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) =>
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new PippidonBeatmapConverter(beatmap, this);
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) =>
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new PippidonDifficultyCalculator(this, beatmap);
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new PippidonDifficultyCalculator(RulesetInfo, beatmap);
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public override IEnumerable<Mod> GetModsFor(ModType type)
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{
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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.EmptyScrolling
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{
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public class EmptyScrollingDifficultyCalculator : DifficultyCalculator
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{
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public EmptyScrollingDifficultyCalculator(Ruleset ruleset, IWorkingBeatmap beatmap)
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public EmptyScrollingDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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{
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}
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@ -24,7 +24,7 @@ public class EmptyScrollingRuleset : Ruleset
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new EmptyScrollingBeatmapConverter(beatmap, this);
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new EmptyScrollingDifficultyCalculator(this, beatmap);
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new EmptyScrollingDifficultyCalculator(RulesetInfo, beatmap);
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public override IEnumerable<Mod> GetModsFor(ModType type)
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{
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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Pippidon
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{
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public class PippidonDifficultyCalculator : DifficultyCalculator
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{
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public PippidonDifficultyCalculator(Ruleset ruleset, IWorkingBeatmap beatmap)
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public PippidonDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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{
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}
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@ -24,7 +24,7 @@ public class PippidonRuleset : Ruleset
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new PippidonBeatmapConverter(beatmap, this);
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new PippidonDifficultyCalculator(this, beatmap);
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new PippidonDifficultyCalculator(RulesetInfo, beatmap);
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public override IEnumerable<Mod> GetModsFor(ModType type)
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{
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@ -22,7 +22,7 @@ public void Test(double expected, string name)
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public void TestClockRateAdjusted(double expected, string name)
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=> Test(expected, name, new CatchModDoubleTime());
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protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(new CatchRuleset(), beatmap);
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protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(new CatchRuleset().RulesetInfo, beatmap);
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protected override Ruleset CreateRuleset() => new CatchRuleset();
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}
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@ -178,7 +178,7 @@ public override string GetDisplayNameForHitResult(HitResult result)
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return base.GetDisplayNameForHitResult(result);
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}
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new CatchDifficultyCalculator(this, beatmap);
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new CatchDifficultyCalculator(RulesetInfo, beatmap);
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public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new CatchLegacySkinTransformer(skin);
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@ -23,7 +23,7 @@ public class CatchDifficultyCalculator : DifficultyCalculator
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private float halfCatcherWidth;
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public CatchDifficultyCalculator(Ruleset ruleset, IWorkingBeatmap beatmap)
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public CatchDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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{
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}
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@ -22,7 +22,7 @@ public void Test(double expected, string name)
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public void TestClockRateAdjusted(double expected, string name)
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=> Test(expected, name, new ManiaModDoubleTime());
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protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new ManiaDifficultyCalculator(new ManiaRuleset(), beatmap);
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protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new ManiaDifficultyCalculator(new ManiaRuleset().RulesetInfo, beatmap);
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protected override Ruleset CreateRuleset() => new ManiaRuleset();
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}
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@ -29,7 +29,7 @@ public class ManiaDifficultyCalculator : DifficultyCalculator
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private readonly bool isForCurrentRuleset;
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private readonly double originalOverallDifficulty;
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public ManiaDifficultyCalculator(Ruleset ruleset, IWorkingBeatmap beatmap)
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public ManiaDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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{
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isForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.MatchesOnlineID(ruleset);
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@ -272,7 +272,7 @@ public override IEnumerable<Mod> GetModsFor(ModType type)
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public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetMania };
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new ManiaDifficultyCalculator(this, beatmap);
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new ManiaDifficultyCalculator(RulesetInfo, beatmap);
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public int LegacyID => 3;
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@ -25,7 +25,7 @@ public void Test(double expected, string name)
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public void TestClockRateAdjusted(double expected, string name)
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=> Test(expected, name, new OsuModDoubleTime());
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protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuDifficultyCalculator(new OsuRuleset(), beatmap);
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protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuDifficultyCalculator(new OsuRuleset().RulesetInfo, beatmap);
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protected override Ruleset CreateRuleset() => new OsuRuleset();
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}
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@ -23,7 +23,7 @@ public class OsuDifficultyCalculator : DifficultyCalculator
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private const double difficulty_multiplier = 0.0675;
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private double hitWindowGreat;
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public OsuDifficultyCalculator(Ruleset ruleset, IWorkingBeatmap beatmap)
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public OsuDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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{
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}
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@ -208,7 +208,7 @@ public override IEnumerable<Mod> GetModsFor(ModType type)
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public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetOsu };
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new OsuDifficultyCalculator(this, beatmap);
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new OsuDifficultyCalculator(RulesetInfo, beatmap);
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public override PerformanceCalculator CreatePerformanceCalculator(DifficultyAttributes attributes, ScoreInfo score) => new OsuPerformanceCalculator(this, attributes, score);
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@ -24,7 +24,7 @@ public void Test(double expected, string name)
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public void TestClockRateAdjusted(double expected, string name)
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=> Test(expected, name, new TaikoModDoubleTime());
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protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new TaikoDifficultyCalculator(new TaikoRuleset(), beatmap);
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protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new TaikoDifficultyCalculator(new TaikoRuleset().RulesetInfo, beatmap);
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protected override Ruleset CreateRuleset() => new TaikoRuleset();
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}
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@ -24,7 +24,7 @@ public class TaikoDifficultyCalculator : DifficultyCalculator
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private const double colour_skill_multiplier = 0.01;
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private const double stamina_skill_multiplier = 0.02;
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public TaikoDifficultyCalculator(Ruleset ruleset, IWorkingBeatmap beatmap)
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public TaikoDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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{
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}
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@ -168,7 +168,7 @@ public override IEnumerable<Mod> GetModsFor(ModType type)
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public override HitObjectComposer CreateHitObjectComposer() => new TaikoHitObjectComposer(this);
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new TaikoDifficultyCalculator(this, beatmap);
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new TaikoDifficultyCalculator(RulesetInfo, beatmap);
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public override PerformanceCalculator CreatePerformanceCalculator(DifficultyAttributes attributes, ScoreInfo score) => new TaikoPerformanceCalculator(this, attributes, score);
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@ -95,7 +95,7 @@ public interface IWorkingBeatmap
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/// <param name="timeout">The maximum length in milliseconds to wait for load to complete. Defaults to 10,000ms.</param>
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/// <returns>The converted <see cref="IBeatmap"/>.</returns>
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/// <exception cref="BeatmapInvalidForRulesetException">If <see cref="Beatmap"/> could not be converted to <paramref name="ruleset"/>.</exception>
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IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods = null, TimeSpan? timeout = null);
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IBeatmap GetPlayableBeatmap(IRulesetInfo ruleset, IReadOnlyList<Mod> mods = null, TimeSpan? timeout = null);
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/// <summary>
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/// Load a new audio track instance for this beatmap. This should be called once before accessing <see cref="Track"/>.
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@ -83,7 +83,7 @@ protected virtual Track GetVirtualTrack(double emptyLength = 0)
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/// <returns>The applicable <see cref="IBeatmapConverter"/>.</returns>
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protected virtual IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) => ruleset.CreateBeatmapConverter(beatmap);
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public virtual IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods = null, TimeSpan? timeout = null)
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public virtual IBeatmap GetPlayableBeatmap(IRulesetInfo ruleset, IReadOnlyList<Mod> mods = null, TimeSpan? timeout = null)
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{
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using (var cancellationSource = createCancellationTokenSource(timeout))
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{
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@ -26,10 +26,10 @@ public abstract class DifficultyCalculator
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private Mod[] playableMods;
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private double clockRate;
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private readonly Ruleset ruleset;
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private readonly IRulesetInfo ruleset;
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private readonly IWorkingBeatmap beatmap;
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protected DifficultyCalculator(Ruleset ruleset, IWorkingBeatmap beatmap)
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protected DifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
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{
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this.ruleset = ruleset;
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this.beatmap = beatmap;
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@ -116,7 +116,7 @@ private void preProcess(Mod[] mods)
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{
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playableMods = mods.Select(m => m.DeepClone()).ToArray();
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Beatmap = beatmap.GetPlayableBeatmap(ruleset.RulesetInfo, playableMods);
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Beatmap = beatmap.GetPlayableBeatmap(ruleset, playableMods);
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var track = new TrackVirtual(10000);
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playableMods.OfType<IApplicableToTrack>().ForEach(m => m.ApplyToTrack(track));
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@ -216,7 +216,7 @@ public GameplayWorkingBeatmap(IBeatmap gameplayBeatmap)
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this.gameplayBeatmap = gameplayBeatmap;
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}
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public override IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods = null, TimeSpan? timeout = null)
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public override IBeatmap GetPlayableBeatmap(IRulesetInfo ruleset, IReadOnlyList<Mod> mods = null, TimeSpan? timeout = null)
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=> gameplayBeatmap;
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protected override IBeatmap GetBeatmap() => gameplayBeatmap;
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