osu/osu.Game/Beatmaps
2016-11-25 12:48:41 +09:00
..
Drawables Fade in headers but not difficulties by default. 2016-11-25 12:48:41 +09:00
Events
Formats Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading). 2016-11-14 22:03:39 +09:00
IO Explicit disposal via using() to WorkingBeatmap. 2016-11-22 14:57:53 +09:00
Samples
Timing Fix some warnings. 2016-11-04 15:40:05 +09:00
Beatmap.cs Move play modes to Modes namespace. 2016-11-14 18:03:20 +09:00
WorkingBeatmap.cs Make MusicController more async. 2016-11-22 20:47:28 +09:00