osu/osu.Game
2020-12-19 01:22:52 +09:00
..
Audio Ensure equality member consistency for SampleInfo 2020-12-03 23:25:53 +01:00
Beatmaps Add a simple cache-busting query string to online.db retrieval 2020-12-11 17:56:02 +09:00
Collections
Configuration add keybind for in game overlay 2020-11-29 20:59:02 -05:00
Database Override Import() instead. 2020-12-08 19:46:55 +01:00
Extensions
Graphics Remove now unused files 2020-12-07 22:07:11 +09:00
Input Revert leasing logic 2020-12-05 22:15:41 +01:00
IO
IPC
Migrations
Online Add handling for GetRoomRequest() 2020-12-19 01:22:52 +09:00
Overlays Make IAPIProvider read-only bindables into IBindables 2020-12-18 15:16:36 +09:00
Properties
Replays
Rulesets Add header class and basic flow for propagating data updates 2020-12-14 17:33:23 +09:00
Scoring
Screens Clear rooms and poll only when connected to multiplayer server 2020-12-19 01:01:09 +09:00
Skinning Clamp osu!mania's HitPosition offset to match osu-stable implementation 2020-12-16 18:08:19 +09:00
Storyboards Better API for dealing with the contained drawable samples 2020-11-30 19:26:25 +09:00
Tests Add handling for GetRoomRequest() 2020-12-19 01:22:52 +09:00
Updater
Users Add counter to most played beatmaps section in user overlay 2020-11-12 18:29:22 +09:00
Utils Merge pull request #11033 from smoogipoo/immutable-hit-samples 2020-12-02 14:44:26 +09:00
osu!.res
osu.Game.csproj Update framework 2020-12-14 17:52:38 +09:00
OsuGame.cs Make IAPIProvider read-only bindables into IBindables 2020-12-18 15:16:36 +09:00
OsuGameBase.cs Override Import() instead. 2020-12-08 19:46:55 +01:00
PerformFromMenuRunner.cs Add null checks to unguarded resolved-as-null fields 2020-11-14 14:52:58 +01:00