osu/osu.Game.Tests/Visual/Gameplay
2022-03-09 18:07:43 +09:00
..
OsuPlayerTestScene.cs
SkinnableHUDComponentTestScene.cs Add local logic for creating default/legacy implementation based on cell skin 2021-06-01 10:17:01 +03:00
TestSceneAllRulesetPlayers.cs Remove unused params from BDL methods 2022-01-15 01:06:39 +01:00
TestSceneAutoplay.cs Remove previous seek testing logic from common test scene 2021-07-09 16:52:03 +09:00
TestSceneBeatmapOffsetControl.cs Switch step to Until steps due to AddOnce firing logic 2022-03-06 01:50:25 +09:00
TestSceneBeatmapSkinFallbacks.cs Remove pointless Metadata set 2022-01-14 23:27:33 +09:00
TestSceneBreakTracker.cs
TestSceneCompletionCancellation.cs Remove redundant arguments 2021-07-05 23:52:39 +08:00
TestSceneDrawableScrollingRuleset.cs Update DifficultyCalculator to take an IWorkingBeatmap 2021-11-15 19:16:48 +09:00
TestSceneDrawableStoryboardSprite.cs Update existing function type rather than adding an override 2021-06-02 16:04:53 +09:00
TestSceneFailAnimation.cs Move HasPassed/HasFailed into GameplayState 2022-02-01 14:46:24 +09:00
TestSceneFailingLayer.cs
TestSceneFailJudgement.cs Move HasPassed/HasFailed into GameplayState 2022-02-01 14:46:24 +09:00
TestSceneFrameStabilityContainer.cs Replace no-op seeks with wait steps 2021-10-12 18:31:20 +02:00
TestSceneGameplayLeaderboard.cs Rename User to APIUser and move to correct namespace 2021-11-07 11:26:01 +09:00
TestSceneGameplayMenuOverlay.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
TestSceneGameplayRewinding.cs Copy BaseDifficulty to Beatmap<T> and move all write operations across 2021-10-06 15:10:45 +09:00
TestSceneGameplaySamplePlayback.cs
TestSceneGameplaySampleTriggerSource.cs Remove all usage of BaseDifficulty (and access Difficulty instead) 2022-01-18 22:57:39 +09:00
TestSceneHitErrorMeter.cs Replace pragma with add/remove => throw 2021-11-05 09:10:38 +03:00
TestSceneHoldForMenuButton.cs Remove unused using 2022-01-28 15:26:29 +09:00
TestSceneHUDOverlay.cs Fix test not working intermittently 2021-08-24 15:18:05 +09:00
TestSceneKeyBindings.cs Update test scenes which should not handle key repeat 2021-11-18 13:13:36 +09:00
TestSceneKeyCounter.cs
TestSceneLeadIn.cs Fix test scene failures by ensuring that first GameplayClock frame has processed first 2022-03-02 14:45:39 +09:00
TestSceneMedalOverlay.cs
TestSceneNightcoreBeatContainer.cs Replace TimeSignatures enum with struct for storage of arbitrary meter 2022-01-22 20:50:31 +01:00
TestSceneOverlayActivation.cs Expose LocalUserPlaying from Player 2021-08-17 16:16:49 +09:00
TestSceneParticleExplosion.cs
TestSceneParticleSpewer.cs Add test for time jumps 2021-09-19 15:35:03 +02:00
TestScenePause.cs Move HasPassed/HasFailed into GameplayState 2022-02-01 14:46:24 +09:00
TestScenePauseWhenInactive.cs
TestScenePerformancePointsCounter.cs Add failing test case for PP counter not initially updating 2021-11-11 16:33:31 +01:00
TestScenePlayerLoader.cs Add test coverage showing intended UX of user's volume levels being retained when unmuting 2021-12-08 13:37:47 +09:00
TestScenePlayerReferenceLeaking.cs Update all simple cases of switching to IWorkingBeatmap 2021-11-17 20:56:57 +09:00
TestScenePlayerScoreSubmission.cs Move HasPassed/HasFailed into GameplayState 2022-02-01 14:46:24 +09:00
TestScenePoolingRuleset.cs Update DifficultyCalculator to take an IWorkingBeatmap 2021-11-15 19:16:48 +09:00
TestSceneReplay.cs
TestSceneReplayDownloadButton.cs Remove ILive<> interface (and use abstract Live<> instead) 2022-01-26 13:38:56 +09:00
TestSceneReplayPlayer.cs Add test coverage of seeking and pausing 2021-07-09 14:47:11 +09:00
TestSceneReplayRecorder.cs Add replay statistics frames to FramedReplayInputHandler 2022-01-31 18:53:47 +09:00
TestSceneReplaySettingsOverlay.cs
TestSceneScrollingHitObjects.cs Rename ApproachRate to ScrollSpeed for now (to reduce complexity/confusion) 2021-09-06 21:06:13 +09:00
TestSceneSkinEditor.cs Clean up unused resolved properties 2021-12-03 18:49:49 +09:00
TestSceneSkinEditorComponentsList.cs Update existing function type rather than adding an override 2021-06-02 16:04:53 +09:00
TestSceneSkinEditorMultipleSkins.cs Update existing function type rather than adding an override 2021-06-02 16:04:53 +09:00
TestSceneSkinnableAccuracyCounter.cs Add local logic for creating default/legacy implementation based on cell skin 2021-06-01 10:17:01 +03:00
TestSceneSkinnableComboCounter.cs Add visual test coverage of "hidden by ruleset" combo option 2021-12-26 16:49:18 +01:00
TestSceneSkinnableDrawable.cs Remove unused FindProvider() methods 2022-02-01 21:53:21 +01:00
TestSceneSkinnableHealthDisplay.cs Add local logic for creating default/legacy implementation based on cell skin 2021-06-01 10:17:01 +03:00
TestSceneSkinnableHUDOverlay.cs Clean up unused resolved properties 2021-12-03 18:49:49 +09:00
TestSceneSkinnableScoreCounter.cs Add local logic for creating default/legacy implementation based on cell skin 2021-06-01 10:17:01 +03:00
TestSceneSkinnableSound.cs Fix potential null reference in LINQ method 2021-06-22 12:25:29 +03:00
TestSceneSkipOverlay.cs
TestSceneSliderPath.cs Remove bindable usage in PathControlPoint 2021-08-26 12:33:53 +09:00
TestSceneSongProgress.cs
TestSceneSpectator.cs Add ability to simulate network failures to TestSpectatorClient 2022-02-24 02:23:48 +09:00
TestSceneSpectatorHost.cs Unify namings across the board 2022-02-09 12:10:07 +09:00
TestSceneSpectatorPlayback.cs Add test coverage of more advanced frame delivery scenarios to TestSceneSpectatorPlayback 2022-02-24 02:28:13 +09:00
TestSceneStarCounter.cs
TestSceneStoryboard.cs Fix storyboard samples rate not adjusted from actual gameplay mods 2022-03-02 20:56:18 +03:00
TestSceneStoryboardSamplePlayback.cs Fix typo in method name 2022-03-03 00:02:36 +03:00
TestSceneStoryboardWithOutro.cs Move HasPassed/HasFailed into GameplayState 2022-02-01 14:46:24 +09:00
TestSceneUnknownMod.cs Fix non-matching filename 2022-03-09 18:07:43 +09:00
TestSceneUnstableRateCounter.cs Add failing test case 2021-11-11 13:22:06 +01:00