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https://github.com/ppy/osu
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27cd9e119a
Previously the beatmap would begin loading at the same time the `PlayerLoader` class was. This can cause a horribly visible series of stutters, especially when a storyboard is involved. Obviously we should be aiming to reduce the stutters via changes to the beatmap load process (such as incremental storyboard loading, `DrawableHitObject` pooling, etc.) but this improves user experience tenfold in the mean time. |
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.. | ||
Audio | ||
Beatmaps | ||
Configuration | ||
Database | ||
Extensions | ||
Graphics | ||
Input | ||
IO | ||
IPC | ||
Migrations | ||
Online | ||
Overlays | ||
Properties | ||
Replays | ||
Rulesets | ||
Scoring | ||
Screens | ||
Skinning | ||
Storyboards | ||
Tests | ||
Updater | ||
Users | ||
Utils | ||
osu!.res | ||
osu.Game.csproj | ||
OsuGame.cs | ||
OsuGameBase.cs |