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27cd9e119a
Previously the beatmap would begin loading at the same time the `PlayerLoader` class was. This can cause a horribly visible series of stutters, especially when a storyboard is involved. Obviously we should be aiming to reduce the stutters via changes to the beatmap load process (such as incremental storyboard loading, `DrawableHitObject` pooling, etc.) but this improves user experience tenfold in the mean time. |
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Backgrounds | ||
Edit | ||
Menu | ||
Multi | ||
Play | ||
Ranking | ||
Select | ||
BackgroundScreen.cs | ||
BackgroundScreenStack.cs | ||
IOsuScreen.cs | ||
Loader.cs | ||
OsuScreen.cs | ||
OsuScreenDependencies.cs | ||
OsuScreenStack.cs | ||
ScreenWhiteBox.cs | ||
StartupScreen.cs |