osu/osu.Game/Screens
Dean Herbert 27cd9e119a Delay beatmap load until after transition has finished
Previously the beatmap would begin loading at the same time the
`PlayerLoader` class was. This can cause a horribly visible series of
stutters, especially when a storyboard is involved.

Obviously we should be aiming to reduce the stutters via changes to the
beatmap load process (such as incremental storyboard loading,
`DrawableHitObject` pooling, etc.) but this improves user experience
tenfold in the mean time.
2020-08-13 12:04:32 +09:00
..
Backgrounds Change background path with resource change 2020-07-03 11:36:03 +02:00
Edit Merge branch 'master' into editor-show-selected-count 2020-07-17 18:00:35 +09:00
Menu Merge branch 'master' into osu-logo-no-update-transforms 2020-07-28 15:36:37 +09:00
Multi Include mention of old releases in error message 2020-08-11 10:59:28 +09:00
Play Delay beatmap load until after transition has finished 2020-08-13 12:04:32 +09:00
Ranking Fix inverted naming 2020-07-31 23:11:42 +09:00
Select Remove local cancellation token 2020-07-24 16:11:28 +09:00
BackgroundScreen.cs
BackgroundScreenStack.cs
IOsuScreen.cs Reword xmldoc to specify intended usage 2020-07-15 13:08:57 +09:00
Loader.cs
OsuScreen.cs Add OnBackButton bool to OsuScreen 2020-07-13 23:59:20 -07:00
OsuScreenDependencies.cs
OsuScreenStack.cs
ScreenWhiteBox.cs
StartupScreen.cs