osu/osu.Game.Rulesets.Taiko
2022-01-24 09:07:07 +01:00
..
Beatmaps Use ctor rather than MemberwiseClone to guarantee a safer clone of BeatmapDifficulty 2022-01-13 13:23:41 +09:00
Difficulty Clean up comments 2021-12-21 14:03:24 +03:00
Edit Ensure EditorBeatmap.Update is called inside PerformOnSelection calls 2021-05-23 21:22:35 +09:00
Judgements Adjust health increase for drum roll tick to match new max result 2020-10-03 12:16:22 +02:00
Mods Remove bindable from ModeMultiplier 2022-01-24 09:07:07 +01:00
Objects Fix drum rolls nested objects not applying min result on kill 2022-01-16 17:53:37 +01:00
Properties
Replays Rename FramedAutoGenerator<T> -> AutoGenerator<T> 2021-05-07 00:31:12 +09:00
Resources Fix BPM multiplier not working in all cases 2021-01-12 17:50:22 +09:00
Scoring Copy BaseDifficulty to Beatmap<T> and move all write operations across 2021-10-06 15:10:45 +09:00
Skinning Remove unused params from BDL methods 2022-01-15 01:06:39 +01:00
UI Remove unused params from BDL methods 2022-01-15 01:06:39 +01:00
osu.Game.Rulesets.Taiko.csproj Adjust package titles 2021-01-18 11:08:03 +09:00
TaikoInputManager.cs
TaikoRuleset.cs Update DifficultyCalculator to take an IRulesetInfo 2021-11-15 19:16:48 +09:00
TaikoSkinComponent.cs
TaikoSkinComponents.cs Reintroduce KiaiHitExplosion as skinnable 2020-11-12 18:29:22 +09:00