osu/osu.Game
Thomas Müller 069a19a916 Make CursorTrail efficient and add colouring and transparency support. 2016-11-26 18:01:24 +01:00
..
Beatmaps Improve IsAlive logic. 2016-11-26 17:22:58 +09:00
Configuration Move play modes to Modes namespace. 2016-11-14 18:03:20 +09:00
Database Change GetChildren recursive default to false (should be more common). 2016-11-23 15:34:32 +09:00
Graphics Make CursorTrail efficient and add colouring and transparency support. 2016-11-26 18:01:24 +01:00
IPC
Input
Modes Remove HitJudgementResolver; reimplement in DrawableHitObject. 2016-11-26 16:51:51 +09:00
Online Merge branch 'master' 2016-11-16 10:51:39 +08:00
Overlays Use FillMode in more cases. 2016-11-23 13:18:22 +09:00
Properties
Screens Move some styling inside BeatmapInfoWedge and fix initial transition happening too early. 2016-11-26 17:31:35 +09:00
Users
OsuGame.cs Fix up volume encapsulation 2016-11-25 00:21:42 -05:00
OsuGameBase.cs Remove need for PlaySongSelect ctor to take a db 2016-11-25 00:44:46 -05:00
osu.Game.csproj Tidy up code. Make trail smooth. 2016-11-26 19:22:56 +09:00
packages.config