osu/osu.Game/Screens
Bartłomiej Dach 0bfadfbbf1 Apply precision when comparing adjusted values
In some cases, applying the Difficulty Adjust mod without actually
changing any of the settings previously caused the bar in song select
beatmap details to appear red/blue instead of staying white.

This was caused by not accounting for floating-point imprecisions when
determining bar colour in AdvancedStats. To resolve, first check
equality with tolerance, and only then apply blue/red colours if that
equality check does not hold.
2020-02-01 16:16:15 +01:00
..
Backgrounds Fix exception through due to multiple binds 2020-01-09 13:43:57 +09:00
Charts
Edit Merge branch 'master' into selection-composition-conformity 2020-01-29 16:52:45 +09:00
Menu Fix NullReferenceException on main menu for mobile game hsots 2020-01-25 11:41:26 +03:00
Multi Fix percentage-formatted displays containing a space 2020-01-29 19:51:24 +09:00
Play Don't least at Player just yet 2020-01-31 18:37:16 +09:00
Ranking Enforce using get-only auto property where possible 2020-01-20 13:50:27 +09:00
Select Apply precision when comparing adjusted values 2020-02-01 16:16:15 +01:00
BackgroundScreen.cs
BackgroundScreenStack.cs
IOsuScreen.cs
Loader.cs Update MathUtils namespace usages 2020-01-09 13:43:44 +09:00
OsuScreen.cs
OsuScreenDependencies.cs
OsuScreenStack.cs
ScreenWhiteBox.cs
StartupScreen.cs