osu/osu.Game
Bartłomiej Dach 0bfadfbbf1 Apply precision when comparing adjusted values
In some cases, applying the Difficulty Adjust mod without actually
changing any of the settings previously caused the bar in song select
beatmap details to appear red/blue instead of staying white.

This was caused by not accounting for floating-point imprecisions when
determining bar colour in AdvancedStats. To resolve, first check
equality with tolerance, and only then apply blue/red colours if that
equality check does not hold.
2020-02-01 16:16:15 +01:00
..
Audio
Beatmaps
Configuration
Database
Graphics Fix percentage-formatted displays containing a space (#7664) 2020-01-29 20:37:32 +09:00
IO Use type switch in SearializationWriter. 2020-01-27 21:49:34 +08:00
IPC
Input
Migrations
Online Fix percentage-formatted displays containing a space 2020-01-29 19:51:24 +09:00
Overlays Merge branch 'master' into use_ElementAtOrDefault 2020-02-01 10:42:40 +09:00
Properties
Replays
Rulesets Make use of ElementAtOrDefault() when possible 2020-01-31 18:32:47 +01:00
Scoring Fix typo in comment 2020-01-30 16:29:15 +09:00
Screens Apply precision when comparing adjusted values 2020-02-01 16:16:15 +01:00
Skinning
Storyboards
Tests Consume TearDownSteps 2020-01-31 22:09:39 +09:00
Updater
Users
Utils
OsuGame.cs
OsuGameBase.cs
osu!.res
osu.Game.csproj Update framework 2020-01-31 22:09:02 +09:00